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> Airsoft Positions?
zsm10
post Nov 16 2008, 07:49 PM
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Can somone fill me in on what positions there are and what these positions dutys are? If you could that would be great! =D thanks


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lrich
post Nov 16 2008, 08:51 PM
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Some, but not all positions, typical guns for each position are just some suggestions I found worked, obviously you could customize an mp5 for DMR work, and make a SAW good for Sniping, but that isn't typical:
Basic Rifleman/Infantryman: basically a guy with a gun. The grunt of the army, he takes orders, and should be able to do all the basic tasks, such as basic suppression, flanking, and generally hitting targets. SMG's, Carbines, and battle Rifles work well, ranging from the mp5 to the m4, to the g36 (any variant, but C and K are good here) to the FAL.
Support gunner: he supplies a wall of bb's, forcing the other team to keep their heads down, or risk getting shot, and allowing his team to maneuver covered under a hail of petroleum or starch based death. Typical guns are either m249's, or any gun with an autowinding magazine and upgraded to take the extra abuse from long bursts (or on a budget, a good gun with large high caps)
Sniper: the man, not the rifle. He works either alone, or with a spotter to maneuver sneakily to a place where he can place accurate shots without being seen. He causes havoc among the enemy, as they don't know where he is attacking from, and a good sniper will be able to engage targets outside of their range, and/or move around so that the enemy cannot detect, flank and eliminate him. Usually a sniper uses a bolt action rifle, upgraded for power and accuracy.
Designated Marksman: similar to a sniper, but generally works with a squad. He will generally have a semi automatic rifle that is able to reach out farther than the typical AEG, and possibly on par with a sniper rifle. However, generally a DM doesn't go out, sneak around and take shots from hidden positions, generally when an enemy is spotted, he is called up to engage that enemy before the enemy can engage his team, or the DM will take an accurate shot to eliminate a support gunner from a range where the DM is safe from the support gunner. Finally, a DM can be used for counter sniper activities when working with a squad. In general he is basically a sniper with a semi auto gun and working with a squad. Typical guns are rifles, such as the G3, FAL, SR-25, G36 (full length version).
CQB specialist: a guy who specializes in working in close combat. Typically he will have great reflexes, allowing him to get a shot off first, and he will be quick so he can maneuver without being hit. Guns are typically small, such as mp5's, m4's, Ak74su.


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CQB Maniac
post Nov 16 2008, 09:06 PM
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QUOTE (lrich @ Nov 16 2008, 09:51 PM) *
Some, but not all positions, typical guns for each position are just some suggestions I found worked, obviously you could customize an mp5 for DMR work, and make a SAW good for Sniping, but that isn't typical:
Basic Rifleman/Infantryman: basically a guy with a gun. The grunt of the army, he takes orders, and should be able to do all the basic tasks, such as basic suppression, flanking, and generally hitting targets. SMG's, Carbines, and battle Rifles work well, ranging from the mp5 to the m4, to the g36 (any variant, but C and K are good here) to the FAL.
Support gunner: he supplies a wall of bb's, forcing the other team to keep their heads down, or risk getting shot, and allowing his team to maneuver covered under a hail of petroleum or starch based death. Typical guns are either m249's, or any gun with an autowinding magazine and upgraded to take the extra abuse from long bursts (or on a budget, a good gun with large high caps)
Sniper: the man, not the rifle. He works either alone, or with a spotter to maneuver sneakily to a place where he can place accurate shots without being seen. He causes havoc among the enemy, as they don't know where he is attacking from, and a good sniper will be able to engage targets outside of their range, and/or move around so that the enemy cannot detect, flank and eliminate him. Usually a sniper uses a bolt action rifle, upgraded for power and accuracy.
Designated Marksman: similar to a sniper, but generally works with a squad. He will generally have a semi automatic rifle that is able to reach out farther than the typical AEG, and possibly on par with a sniper rifle. However, generally a DM doesn't go out, sneak around and take shots from hidden positions, generally when an enemy is spotted, he is called up to engage that enemy before the enemy can engage his team, or the DM will take an accurate shot to eliminate a support gunner from a range where the DM is safe from the support gunner. Finally, a DM can be used for counter sniper activities when working with a squad. In general he is basically a sniper with a semi auto gun and working with a squad. Typical guns are rifles, such as the G3, FAL, SR-25, G36 (full length version).
CQB specialist: a guy who specializes in working in close combat. Typically he will have great reflexes, allowing him to get a shot off first, and he will be quick so he can maneuver without being hit. Guns are typically small, such as mp5's, m4's, Ak74su.


Well said Irich. Also, just because you are the standard infantryman doesn't mean you are inferior. A lot of times, an infantryman will assist another role (commonly support gunner and CQB specialist.) if they need more support.

I alternate between CQB specialist and DMR, and as you might conclude from my user name, CQB is my favorite.

Don't feel bad if you are assigned the infantryman role. They have just a hard as job as any other role. Your team leader WILL judge you by your gun, so make sure to customize it to the role you would like.

Also to add on to Irich's list, there is a small stealth role. Usually 1-3 people, almost always spread out that usually go for the enemy's flanks. They are also commonly used to sneak behind enemy lines and try to obtain an item or an objective.

This one usually provides you with the biggest adrenaline rush, and requires a lot of will power to be able to not light up your enemy when you need to stay concealed.


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QUOTE (The Springer Takedown @ Nov 17 2008, 11:47 PM) *
Mad props to you Mr. CQB Maniac for this innovation.

QUOTE (Lizzard @ Feb 6 2009, 08:54 PM) *
I'm still lost. What does a floorspace and rapist van have to do with this?
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zsm10
post Nov 18 2008, 07:25 AM
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Thanks guys. This helps alot! =]


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Zemanova
post Nov 19 2008, 07:37 AM
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QUOTE (zsm10 @ Nov 16 2008, 07:49 PM) *
Can somone fill me in on what positions there are and what these positions dutys are? If you could that would be great! =D thanks

missionary


heh.....

on a serious note.... I hate how everyone wants to be a sniper. you cant all be snipers. being a sniper is boring a lot of the time. and youre not going to "pwn" everybody cuz you have really high fps or cuz its a sniper rifle or cuz youre being a sniper or cuz your gun is bigger than everyone elses. and that a sniper rifle is the best gun you can get and the best pistol is a desert eagle
im sick of that mentallity


whoa. I just went on a rant sorta

I would like to add "merc/freelance" to this
this would be a jack of all trades kind of role where youre alone or maybe in a small squad of say 2 or 3. you do whatever the situation requires and whatever it takes to get the job done. this may include inventive and unconventional tactics or just plain no tactics at all. you might be on the same team but detatched and seperate from the rest of the team with your own adjenda that may be the objective to win a particular game or to just keep eliminating the opposing team as much as possible
personaly this would suit me most being that I don't take orders well and don't wanna be stuck doing one thing or what someone else says

This post has been edited by Dusti69: Nov 19 2008, 07:48 AM


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zsm10
post Nov 25 2008, 03:58 PM
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What does recon do?


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lrich
post Nov 25 2008, 08:42 PM
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recon does recon. That basically means that they go out alone or with one guy, and sneak around behind enemy lines, and report back to the team what the other side is doing. They have to be able to sneak around, remember locations, and figure out a strategy to defeat the other team. For example, they might sneak around, and see that there are only 2 trails coming from the enemy's side, and one has a good ambush point. Also, they could find potential enemy ambush points and figure out where the enemy might be holed up or most likely wont be, such as buildings with good lines of sight vs a wasp infested swamp. For recon, I might suggest a non blow back for stealth kills, and an AEG possibly of SMG length for when you encounter multiple people.


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twan4lyfe
post Dec 1 2008, 06:14 PM
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Don't forget the Grenadier - This is the most monetarily expensive position to play. The grenadier is armed with an assault rifle or SMG mounted with a grenade launcher. Sometimes they use a dedicated grenade launcher and I've heard of RPGs and rocket launchers. They also may carry grenades and claymores. Obviously they bring the big stuff to the field. Grenadiers are used to provide a destructive punch of bbs is small areas of the battle. Mostly though, they are for clearing structures and defending objectives. It's a tough and expensive job, but damn if it isn't fun.


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eege
post Dec 13 2008, 01:08 AM
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you guys forgot your best friend, the medic:

there is an unlimited way to be medic in airsoft. If the individual knows the Geneva well, carries only a pistol into combat. They need to be fast and stealthy so they can sneak through a firefight and heal the wounded. If the rules require it, a medic might need to be strong so they can carry the wounded to a designated healing spot.



and there's the knife guy:

We have one, he uses a pistol, rarely. It is his ultimate goal to kill everything so close that he can "hear their dying breath". he's quick and dodges shot's well so he can get up to the enemy. We don't know why he does this or if anyone else does, but we have one, and odd one.



and the trap guy:

can't think of the name right now, but sneaky sneaky. they set traps, everywhere, behind enemy lines, around the perimeter, our favorite weapon is the tripwire. We might set up mines, claymores, tripwires, and rigged shrubbery.

that's all I can think of now.

This post has been edited by eege: Dec 13 2008, 01:09 AM


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twan4lyfe
post Dec 15 2008, 02:03 PM
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QUOTE (eege @ Dec 13 2008, 01:08 AM) *
you guys forgot your best friend, the medic:
there is an unlimited way to be medic in airsoft. If the individual knows the Geneva well, carries only a pistol into combat. They need to be fast and stealthy so they can sneak through a firefight and heal the wounded. If the rules require it, a medic might need to be strong so they can carry the wounded to a designated healing spot.

and there's the knife guy:
We have one, he uses a pistol, rarely. It is his ultimate goal to kill everything so close that he can "hear their dying breath". he's quick and dodges shot's well so he can get up to the enemy. We don't know why he does this or if anyone else does, but we have one, and odd one.

and the trap guy:
can't think of the name right now, but sneaky sneaky. they set traps, everywhere, behind enemy lines, around the perimeter, our favorite weapon is the tripwire. We might set up mines, claymores, tripwires, and rigged shrubbery.

that's all I can think of now.


Just a few quick notes:

Good job on noticing there was no medic decribed. I thought there was somewhere. But I have never seen a medic carry only a pistol for a weapon. It is a side arm, therefor back-up for their primary weapon. Which is often the same as everyone else. Unless, his primary weapon are ninja Ghonnaherpasyphilitus infected hypodermic needles. Which would be pretty funny.

A knife guy? Realistically this guy is a ninja wanna-be who would be shot in the face before he even got close enough to hear his target cough. Maybe he'd live to kill one or two guys in a CQB before being lit up. Unless he was an actual ninja.

The trap guy might not be so far-fetched as the knife guy, but I think you are thinking of a specialized engineer. And again, realistically, traps aren't ment as offensive weapons; they are defensive. If you're assaulting an objective where your engineer has stealthily placed various traps and your guys run into the ones that haven't gone off. Traps are indiscriminate and will kill or wound anyone who sets them off. But before you start worrying about running into your own traps, the engineer probably would be killed or captured before placing many of them. I would trust that my forces had proper patrols and guards placed so that no enemy could stay hidden and place traps for long.

I'm guessing you're still relativly new to airsoft. So of course you're still learning. We all are, but new guys more so. And the best way to learn is to jump into topics like this. Everyone here is very helpful and forms a library full of airsoft and military knowledge that is free to use.


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[Oh the night fell black and the rifles' crack made "Perfidious Albion" reel.
'Mid the leaden rain seven tongues of flame did shine o'er the lines of steel.
By each shining blade a prayer was said that to Ireland her sons be true.
When the morning broke still the war flag shook out its folds in the foggy dew.]
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Zemanova
post Dec 16 2008, 03:48 AM
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QUOTE (eege @ Dec 13 2008, 01:08 AM) *
and there's the knife guy:

We have one, he uses a pistol, rarely. It is his ultimate goal to kill everything so close that he can "hear their dying breath". he's quick and dodges shot's well so he can get up to the enemy. We don't know why he does this or if anyone else does, but we have one, and odd one.



QUOTE (twan4lyfe @ Dec 15 2008, 02:03 PM) *
A knife guy? Realistically this guy is a ninja wanna-be who would be shot in the face before he even got close enough to hear his target cough. Maybe he'd live to kill one or two guys in a CQB before being lit up. Unless he was an actual ninja.


yea.. the guy that claims to go deer hunting with a bowie knife..... im sure at some point weve all heard someone claim they do or know some crazy ex military guy who does

a guy that sneaks up behind you and gets you with the knife and then brags about how he owned you while your back was turned
an awesome and difficult yet noobishly cowardly kill

theres this "dave" guy here in PA that ive been told about. he carries a sniper rifle and a knife to games and apparently he is very good at it. he kills everyone it seems.
I wonder what kinda jerk or nutbag of a person he may be

This post has been edited by Dusti69: Dec 16 2008, 03:51 AM


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Bubbaboy82
post Apr 18 2009, 05:14 PM
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Here are the positions that I use: (Note, I play in backyard, but it is pretty big)

There are two types of CQB I use,
1. Infantry: made up of about 25-40% of your team. They go usually in groups to charge the enemy. Instead of waiting for the enemy to pop up, they find ANGLES in which to flank the enemy and find open spots to hit the enemy
2. Recon: made up of 1-2 people. They usually go individually and try to sneak up on the enemy. Usually stealthed from the enemy.

Marksman: Have AEGs for the most part that are accurate (M16, AK47). Shoot enemies that pop out of cover.

Support Gunners: Have guns with high ROF. Shoot an enemies that pose a threat to other team members. For example, they would shoot at a marksman while their infantry is flanking the enemy. Usually do not score hits.

Snipers: enough said

Grenadiers: I don't use these but you can look them up to find more info...
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WatermelonOverlo...
post Apr 19 2009, 05:35 AM
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A combat engineer/demolitions guy would be good, carrying Claymores, grenades and any weapon with a grenade launcher.
Marksman/sharpshooter (Not designated marksman) carrying an AEG with an ACOG scope.
Ammo carrier: Carries a few M4 and AK mags, uses shotgun or AEG.
The behind-enemy-lines dude: He needs to be good, breaking off from the squad and causing havoc. Needs quiet gun and maybe a ghillie suit.

Just a few suggestions.
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Blak110
post Apr 19 2009, 05:01 PM
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QUOTE (WatermelonOverlord @ Apr 19 2009, 06:35 AM) *
Marksman/sharpshooter (Not designated marksman) carrying an AEG with an ACOG scope.

Um, an AEG w/ACOG is a DM... USAF uses M4A1s with ACOGs as their DMRs.


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QUOTE (Kavurcen @ Feb 23 2010, 11:43 PM) *
No, I got that, but I'm just interested in how you would light someone on fire at an airsoft skirmish.
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WatermelonOverlo...
post Apr 20 2009, 07:57 AM
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QUOTE (Blak110 @ Apr 20 2009, 12:01 AM) *
Um, an AEG w/ACOG is a DM... USAF uses M4A1s with ACOGs as their DMRs.

Oops. I got my terms all wrong there... a-blushing.gif
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post Apr 23 2009, 10:44 PM
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I am more so a sniper but I switch in between a CQB and Sniper, I like to be the whole Navy Seal thing and be sneaky, Im good at being a sniper and really good at getting from point A to Point B without being seen.


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Ficalos
post May 16 2009, 07:19 PM
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QUOTE (twan4lyfe @ Dec 15 2008, 03:03 PM) *
And again, realistically, traps aren't ment as offensive weapons; they are defensive.


All you would have to do is devise some sort of launching mechanism...


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