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> Ambush! Do People Use Bait Like I Do?, Is using bait for an ambush a good idea?
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post Oct 31 2006, 04:34 PM
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I say baiting an ambush is fun (as long as the bait doesn't get shot, lol). If you have something that your friends know that's yours or a person that isn't very good. You simply have them on a main trail or something and BAM!! they run down the path and are blasted by your troops. Any body have any opinions about that?


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Jaes
post Nov 1 2006, 04:52 PM
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Using bait would be very fun........until the bait gets killed. a-wink.gif

I had a game at my cottage this past summer and we were playing a downed pilot scenario with me being on the team that had to capture/kill the pilot. The "Americans" were walking along and we set up a quick ambush that took out their whole team in about 15sec. That was one of the most satisfying experiences in airsoft for me.

By the way, we used 2 UTG ak's a super 9 and a TM mp5k against a TM FAMAS, TM M4, TM M9, UTG MP5, and a UTG shotgun. Tactics really make a difference and if anyone asks if you can take a stock TM on with a stock UTG, well you can, trust me.


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CPT. Hawk
post Nov 1 2006, 06:26 PM
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I can imagine it now having one person on my team find the other team and lead them back to the ambushing zone then they take cover behind a bush or something while we get the other team. Perfect!

I would suggest having someone with just a pistol or small gun so they don't get shot before they get to the ambush zone

This post has been edited by CPT. Hawk: Nov 1 2006, 06:27 PM


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Ataturk
post Nov 1 2006, 08:32 PM
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take a dirty ten-dollar bill and half-bury it near the side of a trail (better if it is one rarely used). Works every time.


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m1a1thompson
post Nov 1 2006, 08:47 PM
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It's a funny idea, but it's not too practical in the way of milsim. Think about it this way: how would you feel if your buddy was killed just so you could have a nice ambush?


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Gunsmith Zero
post Nov 1 2006, 11:32 PM
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Bait? While sniping, sometimes I would leave a piece of my gear in an area that is visible from at least two sides. After doing this I would find a position giving me a good view of that bait and wait. If an enemy sniper finds it and investigates, I shoot him/her. This works well when you have a sniper after you who enjoys tracking his/her targets.


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ThePenguinKnight
post Nov 2 2006, 01:18 AM
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QUOTE (Gunsmith Zero @ Nov 1 2006, 10:32 PM) *
Bait? While sniping, sometimes I would leave a piece of my gear in an area that is visible from at least two sides. After doing this I would find a position giving me a good view of that bait and wait. If an enemy sniper finds it and investigates, I shoot him/her. This works well when you have a sniper after you who enjoys tracking his/her targets.


That tactic can sometimes work well in a game where you know at least one of your opponents is a stealth-type hunter. Y'know, the type to sneak around for hours trying to get close enough to force a surrender or close shot. Be careful about repeatedly using it against the same ppl though; they'll catch on and instead of looking at the gear, go hunting all the best places that have good angles on the gear. AKA, you're sniper nest.


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Gunsmith Zero
post Nov 2 2006, 01:46 AM
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Thank you, but I am aware of that. Fortunately, if this does come up the enemies have to search a 350 foot radius, which gives me plenty of time to disappear.


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"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter." -Ernest Hemingway

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ThePenguinKnight
post Nov 2 2006, 09:32 AM
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True, lol. Just watch out for the smart guy who recognizes optimal firing angles on the bait. ;)


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My "Arsenal":

Spring Guns:

Rifle(s):

-UHC Super-9 Pro v2, modded to 350+ fps stock parts (click here for details)
-UTG m87 SOS shotgun v3

Sidearm(s):
-HFC Heavy 99 (x2)
-UHC m1911
-Crosman Walther p22

Gas Guns:
-HFC Dark Hawk (fixed again :D)
-HFC p229
-SIIS p990 :D


AEGs:
-UTG mp5-a4
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Coldfire
post Nov 14 2006, 08:47 PM
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I was baited once. I saw my friends in a clearing reloading and with out thinking I charge him right as I passed two big trees at the end of the clearing his teammates lit me up with automatic fire.
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steamingspud
post Dec 9 2006, 11:28 PM
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ive said in another post that a bait guy came out for no reson, so we didnt know weather to shoot him, or get him to a mental hospital (an added fact I forgot to mention in my other post). then this asian retired acrobat comes out with a semi auto pistol and a spring sniper without a scope, both in each hane, taking out guys as he goes and rolling into cover. we didnt see him again for another round, but he took out seven guys in a matter of 8 seconds.
something else we tried was a wallet with bill gates picture fake id on top of it, and a fairly visible tripwire around it that nobody fell for. but we had the landmines in just the right spots that in order to get a close look at the fake trap, you at least stepped into that general area. 5 people fell for this trap in one day,9 in another
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joker 515
post Dec 15 2006, 09:21 PM
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nah I was reading an artical where it stated that anyone who regularly follows a route and has good training would just keep walking when they see non-human bait then they turn around and find your hiding spot then proceed to light you up.


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Airsoftgeekfreak
post Dec 15 2006, 11:05 PM
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I would like to use bait but my team isn't big enough (yet) to have an extra man ready to get shot at. If somebody had something to help with setting up an ambush or something with a small team I might consider it but otherwise I don't think it is a good idea for me. a-thumbsup.gif


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QUOTE (Halo0004 @ Jul 1 2008, 04:51 AM) *
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Guy_With_A_Gun
post Jan 1 2007, 05:33 PM
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Another great form of bait is the use of an Interdiction Rifleman...which is very adaptable to airsoft...

"The Art of Interdiction Rifleman is readily adaptable to paintball, be it from a medium range or long, the technique is a combat multiplier if used correctly. The term "Interdiction" militarily in laymans terms is to prevent, stop, or change the plans of an attacker, or attacking force. Understand your first mission is just that, not to inflict casualities.

SCREENING MISSION: Your unit is set in a defensive position expecting an attack along a given route. After terrain annalisis you determine the best "kill zone" and then plan to route the enemy into this area. After setting a return plan with your unit, you set out to "Interdict" the advancing unit. You see the lead element of the advancing enemy and determine that their route of advance is not where you want it. You then maneauver yourself between the advancing enemy and your unit. You find a good concealed position and at long range lob 1 round into the advancing unit, ensuring your round is seen or felt by one of the enemy. This will stop them and make them deploy. Then lob another round at who you percieve as the leader, this will build "motivation" to find you and now you have destroyed their original plan. At a given point "accidently" expose yourself and begin moving toward your pre-planned "kill zone", the enemy will begin persuit. Again from long range lob rounds to "keep their interest" and keep moving. Once you are close to your "kill zone" stop shooting, run thru your covered and concealed unit awaiting in ambush and once the enemy enters the "kill zone" mission accomplished.

PYSCOLOGICAL MISSION: This technique and mission is used to "demoralize" your enemy more than to inflict casualities. Again in support of your units mission you find the possible advance routes of the enemy. You then from a concealed position cover this route. If and when the enemy is seen, at range lob a round their direction and scoot, this will again disorganize their unit and change their plan. Take a 90deg tangent to their movement and again lob a round, this will change their direction again, repeat as long as tactically possible till you can co-ordinate with your unit to engage the now disorganized enemy. The enemy will now be "PO'd" and will do whatever you lead them too, their attitude overwhelming tactical sense. Again your mission is not to inflict casualities but to "interdict" their plan. You must have the ability to move fast and use good terrain annalisis to preplan your firing positions on the run. The skill here is to prove to the enemy he is never invalnerable, and can be hit from anywhere, it is your mission to keep him off his plan, and to fall into yours. Remmember, speed, stealth, and good tactical planning are the keys, your mission is not to inflict casualities, "Interdict" CHANGE THEIR PLAN TO FIT WITHIN YOURS.

HOW TO DO IT RIGHT: In order to understand the mission and skills needed maybe a little background would help. An Interdiction Rifleman is used in support of small units (platoons and squads) his primary mission is to support that units mission. In my day I was armed with a XM-21 Sniper System (M14 mounted with a 8X Redfield) and I traveled within the platoon or squad formations until needed. Normally I would fight within that formation. Once a tactical situation developed where support was needed I would back off the line, and do a map and terrain analisis. Again my primary mission was to Interdict, not to inflict casualities. I would move fast to get out in FRONT and used speed over camoflauge. No tangle gear, just a Lightfighter. I would engage targets at 800meters plus where the chance of a hit was negligable but the disired effect was maximized. A single round coming from nowhere would have the disired effect of slowing and or changing their plan. And once they closed the effect of individual spaced rounds would continue to distract the enemy from their mission. And then once they were close enough for the main unit to engage I would join them using the semi auti mode. The main unit had M16's whereas I had a M14 and the loud report of the weapon was then used as a pyscological weapon. In paintball if and when I used the technique it was modified accordingly. I used my modified 68Special for those missions, I had an extended lob range, and my past expieriance with the ole "Thumper" (M79) helped in accuracy. The loud report of the weapon and the lob range gave the desired effect, and when the enemy did final close within range the weapon was then fired in semi in support of the main unit again the loud report adding to the pyscological effect. You must get away from the slow, overburdened, Ghillie suit mentality to fight this way. Speed, terrain, cover and concealment are the difference, you fight with your unit, in support of your unit, you do not fight as a loner, you accomplish your mission with and using your unit as the firepower base, you just guide the targets to them. Using your weapon as required, single shots on your mission and at range to INTERDICT not to inflict casualties, and only use semi if comprimised or within your main formation. Make it LOUD, you want to be heard.

SKILL TRAINING: The first skill to master is terrain. You must understand the terrain, the foliage(trees and ground cover), the hills, ridges, cuts, streambeds, etc. This is your primary concern while moving, placing terrain features that mask your movement between you and your enemy. Before the games arrive early and do a field walkabout recon, make yourself a map if possible, just scribble some features on some paper, make notes on where prominant features are and then place map in a plastic file folder so you can use a grease pencil during games to highlite your plan for that game. Map recons are the real way since in combat you cannot usually "walk the field" without getting shot at. Also terrain will dictate your weapon employment during engagements, identifying "fire lanes" and avenues of approach that need to be covered. Idendify Clear fields of fire extending out to your markers maximum "lob" range (40-90meters) understand your rounds will not break on soft targets unless you get lucky and hit a hard part, the mission here is to get them to notice the incoming round, you aim at the bunker, tree, whatever they will notice or hear, a round thuding against a metal or plywood bunker side makes quite a sound. As you move foward you pick your fall back positions based on your plan to use your team as the primary base of fire. Speed over camoflauge, terrain will also dictate your equipment, limit tangle gear (remote hoses, excess gear, GHILLIE SUITS, etc) you cannot afford to get hung up while you are moving back, you got to get out of sight as fast as posible, making a small a trail as possible and not disturbing the surrounding foliage. SKILL TRAINING- Selection of

POSITIONS: The selection of positions is the second most important skill. The position you pick must be "concealed" from your target area, a quick easy masked egress route to your fall back position, and with good fields of fire. I prefere a masked position with a prominant terrain feature between myself and the target area. I use large trees with good ground foliage surrounding it, and if posible a depression to limit my exposure and to give me a covered egress route. In more open terrain I pick the best concealed position and give false paths and misdirection when I displace. After I engage I displace and then take tangents to their movement route to my PREPLANNED fall back position and re-engage at a direction the enemy will not expect. Again picking a concealed position and engaging at the maximum range posible, and repeating. You must get them in the "attitude" to make mistakes as you lead them back to your main unit. You are not responsible for producing casualities, you are responsible for getting them off their plan and fitting into your teams plan.

HISTORY LESSON: Before I continue lets explore the differance here between a "sniper" and an "Interdiction rifleman". My expieriance is based on LIGHTFIGHTING, small unit tactics, not HEAVY INFANTRY fighting. We usually fought outnumbered and outgunned, and this is the reason the tactic I use is more adaptable to paintball. Snipers are used more towards the fixed defense mode of HEAVY INFANTRY, not the fluid style of LIGHT INFANTRY. Snipers prepare fixed positions, whereas Interdiction Rifleman fight on the move with little or no position preperation. Snipers have the same basic mission but only delay or use pyscological fire, whereas since Light Infantry is usually fighting at a disadvantage Interdiction Riflemen must use a higher skill to get the enemy in a position to his base units advantage.

HISTORY LESSON II: Recieved my e-mail from the Ft Benning Range Commitee, this course is no longer taught as a formal subject. They stopped in 1990 when the ARMY shifted to a heavier approach to LIGHTFIGHTING relieing on artillery and airstrikes, the radio taking the place of the Interdiction Rifleman. The Ranger Battalions and Special Forces still find individuals with the skills and train from within with the old timers guiding them along. As a side note we learned and adapted this technique from the VC/NVA who were masters at it, their light units would take on units 2-3 times their size and with vastly supperior firepower, and the "Sniper", usually was an Interdiction Rifleman leading the American unit into an ambush. Effective technique until it was taught to our units and counters were developed."

I did not write this

This post has been edited by Guy_With_A_Gun: Jan 8 2007, 01:35 AM


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Beowulf327
post Jan 1 2007, 06:07 PM
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That's pretty cool, guy.


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Gunsmith Zero
post Jan 5 2007, 07:26 PM
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Joker 515, how many well-trained opponents have you had? That is besides the point because many forms of baiting (such as mine) are aimed at those that are attempting to track you.

I am a sniper. Occasionally I come across another sniper pursuing me after I have eliminated my target and while I am making my way back to wherever I came from (base, headquarters, or hide). In order to eliminate them, it is a good idea to lead them into a kill-zone using bait or a subtly apparent trail. In order for them to eliminate you, they must find you, and thus must look for and interpret all of the clues that they can find.

An optimal firing position can also be considered a place where the person performing the baiting can see anyone who is able to see the bait from a certain distance or direction.

Guy_With_A_Gun, I see that you have some knowledge of our older art of war.

Often, one must manipulate their enemies by manipulating their enemies' emotions and general state of existence. If the enemies in question are tired, starving, demoralized, angry, disorganized, and ill-led, their fighting ability will be severely harmed. If they are well-rested, well-fed, have high morale, are calm, organized, and well-led, they will be able to fight well.

The above is why emotional discipline, sufficient supplies, rest, morale, and organization are so very, very important. It also is why snipers in airsoft should always aim to eliminate anyone, important regarding the enemies' leadership, function, and morale. The same goes for those employing guerilla tactics.


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joker 515
post Jan 8 2007, 08:55 PM
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QUOTE (Gunsmith Zero @ Jan 5 2007, 06:26 PM) *
Joker 515, how many well-trained opponents have you had? That is besides the point because many forms of baiting (such as mine) are aimed at those that are attempting to track you.


none really but I havent been to that many games

but im talking in a real life senario like during times of war


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bob saget
post Jan 18 2007, 05:42 PM
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me and my friends will sometimes leave a trail of excess gear leading to our position. If it works (it usually does) the enemy will walk right into our trap. a-grin.gif
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assaultmonkey
post Jan 18 2007, 06:12 PM
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when we bait, we usually send out one of the most experienced players as bait for two reasons
1. The enemy never expects an experienced player to be bait.....they always assume that we will send out our newbies.

2. With an experienced player as bait, he has more a chance of surviving through the whole ambush than a newbie does.


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QUOTE (assaultmonkey' @ Mar 8 2007, 11:25 AM)
Haha I quoted myself
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Killerelite211
post Jan 18 2007, 09:37 PM
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me and my teammates will usually use shots or gear or our voices in order to ambush the enemy


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TtHM
post Apr 21 2007, 11:20 PM
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I use a different kind of "decoy". Normally I'll be playing small skirmishes, just between my neighbor;s house and mine.
when it's night I'll hide in the shadows, throw a rock into a bush. It normally
attracts enemies so I can kill 'em. a-jester.gif
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CGsGotGuns2
post Apr 21 2007, 11:27 PM
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The best expendable bait I have found is a springer pistol on one end of fishing line and my homemade claymore on the other. The good samaritan that simply wants to return someones pistol ends up dead by baby powder and popcorn kernels. Actually works much better then a trip wire because the fishing line can be completely concealed under leaves.


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The Mad Bomber
post Apr 21 2007, 11:55 PM
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I've used bait successfully in rec-ball for years and most recently in small airsoft skirmishes. I've found that one trick to using an object for bait is to not make it too obvious. Place items in locations that will be obvious to players who keep a high level of awareness, but not too obvious that it'll raise a red flag. Like on a log where someone might take a rest or on the side of path...not in the middle of it. If its some ammo and if you don't mind losing some literally drop it where you want, don't place it. A few loose BBs tossed to appear as fallen out is good too.

As for human bait I hate a-wink.gif to do it to a fellow teammate. Occasionally I'll decide to act as an impromptu "rear guard" for a fellow teammate that has a habit of being a bit too careless or cocky regardless of advice. I'll follow at a decent distance back and off to one side. Not using bait in an "ambush" per se but rather an advantageous use of my "personal" point man.

However I don't hesitate to act as a distraction, however momentarily, as bait (I perfer the term "Lure") so long as it, hopefully, leads to an advantageous outcome such as a quick win by kills or succeeding in the particular scenario. Ya know so my death isn't in vain man.
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Graham Abram
post Apr 22 2007, 02:50 PM
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I myself quite often find myself working with my team and another sniper on my team to trap the enemy between the main group with AEG's, and myself and the other sniper (if there is one) and taking them out. This tactic only works at a perfect moment in an ideal field setup unfortunately. It is always gratifying to know you've got the enemy in a trap, and show them how they're dealing with.


Cheers, Graham.


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Guest_Bear_*
post Apr 22 2007, 07:32 PM
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If an ambush is set correctly, no bait is neccessary.
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6th Foward Recon
post Apr 22 2007, 09:22 PM
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We play in a very, very heavily wooded region, so it is really easy to just set up along the trails, unless the enemy takes a longer route. Once me and my friend tom set up an ambush in this weird plants, were it grows like vines in a "bubble" kindof thing, so the inside was hallow, and there were a lot of leaves and twigs on the outside. can anyone say "premade bunker". Me and tom ''killed'' a team of four by waiting for the first and last one to get into view, then opening fire onto the outside, and work our way in. If we waited untill the first guy came, we would have killed him, but we had limited view (being hard to turn and the thick brush)

and personaly, lets say I see a item on the ground, lets say it's a nice radio, and I recongize it, pick it up, and get shot. Next time, I see it, don't pick it up and go a different way, later "oh pain.gif, has anyone seen my radio" hahaha, well, "the boy who cried wolf!"

you can't fool a drunkerd twice, that has to go with airsofters and soldiers too, right????


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teh_slayer22
post Apr 22 2007, 10:36 PM
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I use bait, such as shaking a branch or throwing a rock. But one time, someone on the other team tried to use the same tactic against me, so I shot in a circle around the branch, and 2 seconds later, he came up with his hands raised. a-grin.gif


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generalyum
post May 13 2007, 08:23 PM
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I remember this one time when I was playing POW with 20 people where a person touches a POW and the the POW follows that person to the safety zone or until that person dies. Counter Terrorists vs Terrorists.
The POW was leading the terrorist (I was CT) to a trap! The POW said that they should take a short cut, so the T followed and then we surrouned him and yelled SURRENDER!! a-jester.gif
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BloodRunsDeep
post May 18 2007, 10:06 AM
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I have only used bait once or twice. I just so happened that one of the people in my squad decided to wander off to be a bit of a rambo (he just recently started playing). So he naturally started getting attention as he blazed his mp5 in random locations. I guess you could say that I was helping him by taking out his enemies, but it did work well as bait and it kept me from being spotted. a-thumbsup.gif


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bkray
post May 31 2007, 04:33 AM
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when I bait I stuff a camo net or if I have one handy a ghilie suit with random pain.gif to make it look lke someones inside, theyll be in the prone because it easier. then I put them up a tree and but a shiny piece of silver so it is very clear and easy to see in the *bait* so it looks like a sniper scope glinting off the sun. I also use diffrent colour ghilie suit to the background so it is very noticably without making it suspicous. I then wait about 20m away from it and as a recon came to it and spotted it I pop up from cover and shoot them. if I need a cheering up I watch them shoot it for a while and waste there ammo so when they go to reload , if they havnt figured out it was a dud I *kill* them.

its a very good method except if your ghilie suit gets ruined.


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Johny Rambo
post Jul 17 2007, 01:04 PM
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baiting is a very obvious strategy for experienced
players. they will go around the bait seeking for
good spots for snipers or a group of ambushers.
The only time I make ambushes is when I'm playing a
team with at least 2 newbies. The bait that I use is usually
a good AEG or a ghili suit. The Ghili suit will make the opponents
think that there is a sniper laying under it. also try to put it on
a big rock to make the opponents think there is a body under it.
newbies will try to find guns better then theirs so they will try to pick
up better AEGs then they are holding in their hands.

"Woah thats a nice gun! I should swap it for mine"
*walks closer to the gun* "POW"

the Newbie gets hit bye a 720 fps sniper rifle ( like mine) a-laugh.gif


--------------------
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The Mad Bomber
post Jul 17 2007, 03:52 PM
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QUOTE (Johny Rambo @ Jul 17 2007, 02:04 PM) *
baiting is a very obvious strategy for experienced
players. they will go around the bait seeking for
good spots for snipers or a group of ambushers.
The only time I make ambushes is when I'm playing a
team with at least 2 newbies. The bait that I use is usually
a good AEG or a ghili suit. The Ghili suit will make the opponents
think that there is a sniper laying under it. also try to put it on
a big rock to make the opponents think there is a body under it.
newbies will try to find guns better then theirs so they will try to pick
up better AEGs then they are holding in their hands.

"Woah thats a nice gun! I should swap it for mine"
*walks closer to the gun* "POW"

the Newbie gets hit bye a 720 fps sniper rifle ( like mine) a-laugh.gif


Ambushes are useful for and against any sort of player, experienced or otherwise. It depends on the quality of the ambush and the bait, if any.

Personally IMO an AEG just laying there would be a rediculously obvious trap whether your a newbie or not.

So you carry an extra AEG or a ghillie suit along with you as bait? Or are you using your secondary and your ghillie as bait?

Also, your signature is violates the forums signature regs...it's too big. Figure I'll do you a favor and tell you before a mod does.
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Guest_TheMerchantOfVenice_*
post Jul 18 2007, 09:02 AM
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Basically, If I were to ambush, I would find excellent cover (pit, wolf den with no wolves (yes we do have these around here), nice big rock, whatever,) and stand up, scream some nonsense, and run to that cover. Wait until they come to investigate, BB pelting them in the body. "I'm out!"
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Tkot
post Mar 13 2008, 05:10 PM
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Assault Monkey, where did you get that picture for your avatar a-shocked.gif ??? That's crazy!!! It's got a lime-peel helmet!!!!!!!!!!
That's baum man a-grin.gif !!!


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Jericho-193
post Mar 13 2008, 05:17 PM
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I got twin soldiers that are totally idiots so I send them out in front when we got a feeling for an ambush. We don't care about them.


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DaSnipaH
post Mar 13 2008, 06:03 PM
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QUOTE (Ataturk @ Nov 1 2006, 09:32 PM) *
take a dirty ten-dollar bill and half-bury it near the side of a trail (better if it is one rarely used). Works every time.


Hah! a-laugh.gif a-laugh.gif

I actually tried that yesterday when my little bro and a couple of his friends challenged me and 2 of my friends to airsoft!
Oh my gosh, you should have seen his face! He sees the ten dollar bill, his face gleaming, and he bends down to pick it up. I sneak over and do a knife kill! Hilarious!


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hawkeyes39
post Mar 16 2008, 10:58 PM
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I like to use terrain as bait, I.e., a hill.


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New guys: If you have a "which gun" question, feel free to send me a message, and I will be glad to help you. Feel free to PM me for any other question as well.

PM me for help with lipo questions.


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-SocaL-MilitiA-
post Mar 20 2008, 11:11 PM
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once I put my mich helmet, my tac vest and my m4 in a way that it looked as if I was hiding in the bunker with one of the Newbie players, the other team lit up my gear and the other kid and I flanked, glock in hand firing bursts and diving into a bush. then I heard the reports "hit", "im out", and "sh*t that hurt!"


--------------------
I am a Proud San Deigan Airsofter and I roll With SCM (socal militia). I am the leader of SCM and our team is growing... 15 people so far. If you play in San Deigo or the surrounding area, hit me up for a game.


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burya
post Jun 13 2008, 02:46 AM
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my favorite kind of bait is puttin some food out in a openish spot, always works lol,
ooo food!, click, owwwww!

This post has been edited by burya: Jun 13 2008, 02:46 AM


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wiggles
post Jun 13 2008, 09:02 AM
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Bait dies, thats the point of bait. You don't put a worm on a hook expecting it to come back alive, do you?

Usually I do other things to bait that won't get people shot, like decoys. You'd be amazed how a pile of leaves with a stick pointing out, and a boonie hat on top can look like a badly disguised sniper.


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