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| Guest_Lt. (USN)_* |
Feb 5 2007, 08:36 PM
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#1
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Guest Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Guest_Lt. (USN)_* |
This isn't a manual but insight without words.Study the pics and use the tactics.
Verbal commands and signals TERMS & EXPLANATION “STATUS!” Signal by an element leader that requires all members to report whether their sectors are clear and if they are prepared to continue the mission. “CLEAR!” Signal given by individuals to report their sector is clear. “UP!” Signal given by individuals to report they are ready to continue the mission (weapon loaded, equipment accounted for). “ROOM CLEAR!” Signal from team leader to team members, squad leader, and follow-on teams that the room is secure and cleared. “COMING OUT!” Signal given by an individual or team that they are about to exit a room. “COME OUT!” Reply given by security element or follow-on team that it is safe to exit the room. “COMING IN!” Signal given by an individual who is about to enter an occupied room. “COME IN!” Reply given by an occupant of a room stating it is safe to enter. “COMING UP (DOWN)! Signal given by an individual or team that is about to ascend or descend a stairway. “COME UP (DOWN)!” Reply given by security element that it is safe to ascend or descend a stairway. “MAN DOWN!” Signal given when an individual has been wounded or injured and cannot continue his mission. “SHORT ROOM!” Signal given by either the number 1 man or the number 2 man to indicate a small room, and that all team members should not enter. “GRENADE!” A command given by any soldier, when an enemy grenade has been thrown. All soldiers need to take immediate actions. Although difficult, the soldier should identify the location of the grenade, if possible. “GO LONG!” A command given by one member of the team to tell another team member to take up security farther into the room or farther down a hallway. “GUN DOWN” A signal given when an individual’s weapon has malfunctioned and is being corrected. “GUN UP” A signal given when an individual has corrected a malfunction and is ready for action. “RELOADING” A signal given when an individual is reloading any weapon system. This signal is followed by “GUN UP” when ready. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Images are courtesy of the DOD. ![]() ![]() ![]()
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Feb 5 2007, 08:57 PM
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#2
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![]() Forum Janitor Group: Moderator Posts: 1,296 Joined: 5-March 06 From: Philippines Islands Member No.: 18,762 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for tantrik |
very nice sir..
this drawings look very familiar.. If I remember it right, I saw this when we trained for CQB/CQC Room and Hallway clearing. Thank you for posting it! PS: do you have images for a 5-man team? This post has been edited by tantrik: Feb 5 2007, 09:02 PM -------------------- |
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Feb 5 2007, 10:13 PM
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#3
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![]() Ahhhhh, I'll buy it at a high price! Group: Elite Posts: 1,213 Joined: 27-October 06 From: Schenectady, New York Member No.: 25,265 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for The Death Merchant |
This looks like a very helpful guide. And I especialy liked viewing the images.
I think that this thread should be pinned. -------------------- ![]() The idea of war is not to die for your country, it's to make the enemy die for his. Check out my Airsoft Scenarios! Battlestar Galactica, Operation Intel, Survival |
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Feb 5 2007, 10:15 PM
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#4
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ASF Citizen ![]() Group: Authorized Seller Paid Posts: 369 Joined: 5-June 06 From: Near Gillette Stadium Member No.: 21,254 Your Temperament Score? Trader Rating: 2 (100%) Add Feedback for capone5 |
That made my evening thank you for posting.
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Feb 5 2007, 10:43 PM
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#5
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![]() ASF Citizen Group: user_has_broken_email Posts: 473 Joined: 9-January 07 From: Pennsylvania Member No.: 26,929 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Killerelite211 |
This is a very good explanation with good pictures and descriptions. Good job!
-------------------- ![]() *Dues to Madv for the insane sig* ''Bravery under fire, is the most uncommon valor.''- Iwo Jima:36 days of Hell |
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| Guest_BattlePriest_* |
Feb 5 2007, 11:02 PM
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#6
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Guest Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Guest_BattlePriest_* |
Well yes this will be pinned... but I am disturbed as to why it was not posted in the proper forum to begin with.
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Feb 5 2007, 11:05 PM
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#7
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ASF Citizen Group: user_has_broken_email Posts: 56 Joined: 29-January 07 From: Cave Creek, AZ Member No.: 27,376 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Rmarshall |
Don't forget your LACE check! (for those of you who don't know, Liquid, Ammo, Comms/Casualties, Equipment) or your AOR... sucks getting shot in the back because rear security isn't paying attention.
QUOTE PS: do you have images for a 5-man team? I'm pretty sure if you have a 5 or 6 man team, on deliberate room entries anyway, 4 go in, and the rest maintain security outside the doorway. This post has been edited by Rmarshall: Feb 5 2007, 11:23 PM -------------------- The only easy day was yesterday.
sorry, external links are not allowed in member signatures |
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Feb 6 2007, 04:09 AM
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#8
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![]() Forum Janitor Group: Moderator Posts: 1,296 Joined: 5-March 06 From: Philippines Islands Member No.: 18,762 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for tantrik |
Don't forget your LACE check! (for those of you who don't know, Liquid, Ammo, Comms/Casualties, Equipment) or your AOR... sucks getting shot in the back because rear security isn't paying attention. I'm pretty sure if you have a 5 or 6 man team, on deliberate room entries anyway, 4 go in, and the rest maintain security outside the doorway. I believe SWAT does the 5 man team clearing.. The 4 man team is used by the military.. -------------------- |
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Feb 6 2007, 09:44 AM
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#9
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![]() ASF Immigrant Group: Member Posts: 33 Joined: 12-January 07 From: Fairfax, VA Member No.: 26,992 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for thesuhpaman |
o yes...im part of a miltary MOUT/CQB unit that has 4 people primarily, but in some cases, we have a 5th person, we use them as making sure we don't get flanked. otherwise, during 4 man room clears, the last man covers and stops flank manuvers until its his turn to go in. 5 people in most cases gets crowded and dangerous extremely quickly (from personal expereince). In both airsoft and RL, the team members must have flawless movements and teamwork in order mistakes don't happen (worst case scenario, teammate gets shot of course)
-------------------- The lord gave you that pocket in your shoulder for a reason. And that is...to get that rifle in there and aim to KILL
-Tsgt Williams |
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| Guest_Lt. (USN)_* |
Feb 6 2007, 06:28 PM
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#10
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Guest Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Guest_Lt. (USN)_* |
Sorry BP my mistake.
Will post info later This post has been edited by Lt. (USN): Feb 6 2007, 07:38 PM |
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| Guest_Lt. (USN)_* |
Feb 6 2007, 07:38 PM
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#11
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Guest Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Guest_Lt. (USN)_* |
INDIVIDUAL WEAPONS CONTROL WHEN MOVING
As in all combat situations, the clearing team members must move tactically and safely. Individuals who are part of a clearing team must move in a standard manner, using practiced techniques known to all. a. When moving, team members maintain muzzle awareness by holding their weapons with the muzzle pointed in the direction of travel. Soldiers keep the butt of the rifle in the pocket of their shoulder, with the muzzle slightly down to allow unobstructed vision. Soldiers keep both eyes open and swing the muzzle as they turn their head so the rifle is always aimed where the soldier is looking. This procedure allows to soldier to see what or who is entering their line of fire. b. Team members avoid flagging (leading) with the weapon when working around windows, doors, corners, or areas where obstacles must be negotiated. Flagging the weapon gives advance warning to anyone looking in the soldier’s direction, making it easier for an enemy to grab the weapon. c. Team members should keep weapons on safe (selector switch on SAFE and index finger outside of trigger guard) until a hostile target is identified and engaged. After a team member clears his sector of all targets, he returns his weapon to the SAFE position. d. If a soldier has a weapons malfunction during room clearing, he should immediately announce “gun down” and drop to one knee and conduct immediate action to reduce the malfunction. The other members of the team should engage targets in his sector. Once the weapon is operational, he should announce “gun up” and remain in the kneeling position until directed to stand-up by the team leader. CLEARING Infantry units often use close combat to enter and clear buildings and rooms. This section describes the TTP for clearing. HIGH INTENSITY VERSUS PRECISION CLEARING TECHNIQUES Precision clearing techniques do not replace other techniques currently being used to clear buildings and rooms during high-intensity combat. Specifically, they do not replace the clearing technique in which a fragmentation or concussion grenade is thrown into a room before the US forces enter. Precision room clearing techniques are used when the tactical situation calls for room-by-room clearing of a relatively intact building in which enemy combatants and noncombatants may be intermixed. They involve increased risk in order to clear a building methodically, rather than using overwhelming firepower to eliminate or neutralize all its inhabitants. a. From a conceptual standpoint, standard high-intensity room clearing drills can be thought of as a deliberate attack. The task is to seize control of the room with the purpose being the neutralization of the enemy in the room. The fragmentation and or concussion grenades can be thought of as the preparatory fires used before the assault. As in a deliberate attack against any objective, the assaulting elements move into position using covered and concealed routes. The preparatory fires (fragmentation and or concussion grenades) are initiated when soldiers are as close to the objective as they can get without being injured by the fires. The assault element follows the preparatory fires onto the objective as closely as possible. A rapid, violent assault overwhelms and destroys the enemy force and seizes the objective. b. Compared to the deliberate attack represented by high-intensity room clearing techniques, precision room clearing techniques are more conceptually like a reconnaissance in force or perhaps an infiltration attack. During a reconnaissance in force, the friendly unit seeks to determine the enemy’s locations, dispositions, strength, and intentions. Once the enemy is located, the friendly force is fully prepared to engage and destroy it, especially if surprise is achieved. The friendly force retains the options of not employing preparatory fires (fragmentation and or concussion grenades) if they are not called for (the enemy is not in the room) or if they are inappropriate (there are noncombatants present also). The attacking unit may choose to create a diversion (use a stun grenade) to momentarily distract the defender while they enter and seize the objective. c. The determination of which techniques to employ is up to the leader on the scene and is based on his analysis of the existing METT-TC conditions. The deliberate attack (high-intensity techniques), with its devastating suppressive and preparatory fires, neutralizes everyone in the room and is less dangerous to the assaulting troops. The reconnaissance in force (precision techniques) conserves ammunition, reduces damage, and minimizes the chance of noncombatant casualties. Unfortunately, even when well-executed, it is very stressful and hazardous for friendly troops. d. Certain precision room clearing techniques, such as methods of squad and fire team movement, the various firing stances, weapon positioning, and reflexive shooting, are useful for all combat in confined areas. Other techniques, such as entering a room without first neutralizing known enemy occupants by fire or explosives, are appropriate in only some tactical situations. e. Generally, if a room or building is occupied by an alerted enemy force that is determined to resist, and if most or all noncombatants are clear, overwhelming firepower should be employed to avoid friendly casualties. In such a situation, supporting fires, demolitions, and fragmentation grenades should be used to neutralize a space before friendly troops enter. f. In some combat situations the use of heavy supporting fires and demolitions would cause unacceptable collateral damage or would unnecessarily slow the unit’s movement. In other situations, often during stability and support operations, enemy combatants are so intermixed with noncombatants that US forces cannot, in good conscience, use all available supporting fires. Room-by-room clearing may be necessary. At such times, precision room clearing techniques are most appropriate. PRINCIPLES OF PRECISION ROOM CLEARING Battles that occur at close quarters, such as within a room or hallway, must be planned and executed with care. Units must train, practice, and rehearse precision room clearing techniques until each fire team and squad operates smoothly. Each unit member must understand the principles of precision room clearing: surprise, speed, and controlled violence of action. a. Surprise. Surprise is the key to a successful assault at close quarters. The fire team or squad clearing the room must achieve surprise, if only for seconds, by deceiving, distracting, or startling the enemy. Sometimes stun grenades may be used to achieve surprise. These are more effective against a nonalert, poorly trained enemy than against alert, well-trained soldiers. b. Speed. Speed provides a measure of security to the clearing unit. It allows soldiers to use the first few vital seconds provided by surprise to their maximum advantage. In precision room clearing, speed is not how fast you enter the room, rather it’s how fast the threat is eliminated and the room is cleared. c. Controlled Violence of Action. Controlled violence of action eliminates or neutralizes the enemy while giving him the least chance of inflicting friendly casualties. It is not limited to the application of firepower only, but also involves a soldier mind-set of complete domination. Each of the principles of precision room clearing has a synergistic relationship to the others. Controlled violence coupled with speed increases surprise. Hence, successful surprise allows increased speed. FUNDAMENTALS OF PRECISION ROOM CLEARING The eleven fundamentals of precision room clearing address actions soldiers take while moving along confined corridors to the room to be cleared, while preparing to enter the room, during room entry and target engagement, and after contact. Team members— 1Move tactically and silently while securing the corridors to the room to be cleared. 2Carry only the minimum amount of equipment. (Rucksacks and loose items carried by soldiers tire them, slow their pace, and cause noise.) 3Arrive undetected at the entry to the room in the correct order of entrance, prepared to enter on a single command. 4Enter quickly and dominate the room. Move immediately to positions that allow complete control of the room and provide unobstructed fields of fire. 5Eliminate all enemy in the room by fast, accurate, and discriminating fires. 6Gain and maintain immediate control of the situation and all personnel in the room. 7Confirm whether enemy casualties are wounded or dead. Disarm, segregate, and treat the wounded. Search all enemy casualties. 8Perform a cursory search of the room. Determine if a detailed search is required. 9Evacuate all wounded and any friendly dead. 10Mark the room as cleared using a simple, clearly identifiable marking in accordance with the unit SOP. 11Maintain security and be prepared to react to more enemy contact at any moment. Do not neglect rear security. COMPOSITION OF THE CLEARING TEAM Precision room clearing techniques are designed to be executed by the standard four-man fire team. Because of the confined spaces typical of building- and room-clearing operations, units larger than squads quickly become unwieldy. When shortages of personnel demand it, room clearing can be conducted with two- or three-man teams, but four-man teams are preferred. Using fewer personnel greatly increases the combat strain and risks. BREACHING An integral part of precision room clearing is the ability to gain access quickly to the rooms to be cleared. Breaching techniques vary based on the type of construction encountered and the types of munitions available to the breaching element. Techniques range from simple mechanical breaching to complex, specialized demolitions. a. A useful method of breaching is the shotgun ballistic breach for forced entry of standard doors. A 12-gauge shotgun loaded with buckshot or slugs can be used to breach most standard doors quickly. Number 9 shot works equally well with reduced collateral damage on the other side of the door. When done properly, the shotgun breach requires only a few seconds. The two standard techniques of shotgun breaching are the doorknob breach and the hinge breach. When attempting either technique, the gunner is announcing his presence by using the shotgun and is completely exposed to fire through the door. Therefore, exposure time must be minimized and the number 1 man must be ready to gain entry and return fire as soon as possible. While holding the stock of the shotgun in the pocket of his shoulder, the gunner places the muzzle tightly against the door, and aims down at a 45-degree angle. (1) For the doorknob breach, the aim point is a spot halfway between the doorknob and the frame, not at the doorknob itself. The gunner fires two quick shots in the same location, ensuring the second shot is aimed as carefully as the first. Weak locks may fly apart with the first shot, but the gunner should always fire twice. Some locks that appear to be blown apart have parts still connected that can delay entry. If the lock is not defeated by the second shot, the gunner repeats the procedure. Doors may not always open after firing. The gunner should be prepared to kick the door after firing to ensure opening of the entry point. (2) The hinge breach technique is performed much the same as the doorknob breach, except the gunner aims at the hinges. He fires three shots per hinge—the first at the middle, then at the top and bottom. He fires all shots from less than an inch away from the hinge. Because the hinges are often hidden from view, the hinge breach is more difficult. Hinges are generally 8 to 10 inches from the top and bottom of the door; the center hinge is generally 36 inches from the top, centered on the door. Regardless of which technique the gunner uses, immediately after he fires, he kicks the door in or pulls it out. He then pulls the shotgun barrel sharply upward and quickly turns away from the doorway to signal that the breach point has been cleared. This rapid clearing of the doorway allows the following man in the fire team a clear shot at any enemy who may be blocking the immediate breach site. Clearing team members must approach the breach point quickly, quietly, and in standard order. This approach preserves the element of surprise and allows for quick entry and domination of the room. The order of movement to the breach point is determined by the method of breach and intended actions at the breach point. The members of the fire team are assigned numbers 1 through 4, with the team leader normally designated number 2. If one member of the clearing team is armed with the SAW rather than an M16 rifle or carbine, he should be designated number 4. (1) Ballistic (Shotgun) Breach. The order of movement for a shotgun breach has the gunner up front, followed by the number 1 man, number 2 man (team leader), and then the number 3 man. After the door is breached, the gunner moves to the rear of the lineup and assumes the position of the number 4 man. (2) Explosive (Demolition) Breach. The order of movement for an explosive breach without engineer support is number 1, number 2 (team leader), number 3, and then number 4. The number 1 man provides security at the doorway. The number 2 man (team leader) carries the demolition charge and places it. The number 3 man provides security overhead, and the number 4 man provides rear security. After the demolition charge is placed, the team moves to covered positions and prepares to enter in the standard 1, 2, 3, 4 order. (3) Mechanical Breach. A suggested order of movement for a mechanical breach is the initial assault team in order, followed by the breach man or element. At the breach point, the assault team leader brings the breach team forward while the assault team provides local security. After the breach is conducted, the breach team moves aside and provides local security as the assault team enters the breach. CONSIDERATIONS FOR ENTRY The entire team enters the room as quickly and smoothly as possible and clears the doorway immediately. If possible, the team moves from a covered or concealed position already in their entry order. Ideally, the team arrives and passes through the entry point without having to stop. a. The door is the focal point of anyone in the room. It is known as the fatal funnel, because it focuses attention at the precise point where the individual team members are the most vulnerable. Moving into the room quickly reduces the chance anyone being hit by enemy fire directed at the doorway. b. On the signal to go, the clearing team moves from covered or concealed positions through the door quickly and takes up positions inside the room that allow it to completely dominate the room and eliminate the threat. Team members stop movement only after they have cleared the door and reached their designated point of domination. The first man’s position is deep into the near corner of the room. The depth of his movement is determined by the size of the room, any obstacles in the room, such as furniture, and by the number and location of enemy and noncombatants in the room. c. To make precision room clearing techniques work, each member of the team must know his sector of fire and how his sector overlaps and links with the sectors of the other team members. Team members do not move to the point of domination and then engage their targets. They engage targets as they move to their designated point. However, engagements must not slow movement to their points of domination. Team members may shoot from as short a range as 1 to 2 inches. They engage the most immediate enemy threats first. Examples of immediate threats are enemy personnel who— 1Are armed and prepared to return fire immediately. 2Block movement to the position of domination. 3Are within arm’s reach of a clearing team member. 4Are within 3 to 5 feet of the breach point. d. Each clearing team member has a designated sector of fire unique to him initially and expands to overlap sectors of the other team members. (1) The number 1 and number 2 men are initially concerned with the area directly to their front, then along the wall on either side of the door or entry point. This area is in their path of movement, and it is their primary sector of fire. Their alternate sector of fire is from the wall they are moving toward, back to the opposite far corner. (2) The number 3 and number 4 men start at the center of the wall opposite their point of entry and clear to the left if moving toward the left, or to the right if moving toward the right. They stop short of their respective team member (either the number 1 man or the number 2 man). e. The team members move toward their points of domination, engaging all targets in their sector. Team members must exercise fire control and discriminate between hostile and noncombatant room occupants. Shooting is done without stopping, using reflexive shooting techniques. Because the soldiers are moving and shooting at the same time, they must move using careful hurry. REFLEXIVE SHOOTING Precision room clearing allows little or no margin for error. Too slow a shot at an enemy, too fast a shot at a noncombatant, or inaccurate shots can all be disastrous for the clearing team. Proper weapon ready technique, stance, aiming, shot placement, and trigger manipulations constitute reflexive shooting. Reflexive shooting techniques are used by all members of the fire team, to include M203 and M249 gunners. a. Weapon Ready Positions. The two weapon ready positions are low ready and high ready. (1) Low Ready Position. The butt of the weapon is placed firmly in the pocket of the shoulder with the barrel pointed down at a 45-degree angle. This position is the safest carry position. It should be used by the clearing team while inside the room, except when actually entering and clearing. (2) High, Ready Position. The butt of the weapon is held under the armpit, with the barrel pointed slightly up, keeping the front sight assembly under the line of sight but within the gunner’s peripheral vision. To engage a target, the gunner pushes the weapon out as if to bayonet the target. When the weapon leaves the armpit, he slides it up into the firing shoulder. This technique is used when moving in a single file. b. Stance. Feet are about shoulder-width apart. Toes are pointed to the front (direction of movement). The firing side foot is slightly staggered to the rear of the nonfiring side foot. Knees are slightly bent and the upper body is leaned slightly forward. Shoulders are square and pulled back, not rolled over or slouched. The head is up and both eyes are open. When engaging targets, the gunner holds the weapon with the butt in the pocket of his shoulder. c. Aiming with Iron Sights. The four aiming techniques all have their place during combat in urban areas, but the aimed quick-kill technique is the one most often used in precision room clearing. (1) Slow Aimed Fire. This technique is the most accurate. It consists of taking up a steady, properly aligned sight picture and squeezing off rounds. It is normally used for engagements beyond 25 meters or when the need for accuracy overrides speed. (2) Rapid Aimed Fire. This technique features an imperfect sight picture in which windage is critical but elevation is of lesser importance. When the front sight post is in line with the target, the gunner squeezes the trigger. This technique is used against targets out to 15 meters and is fairly accurate and very fast. (3) Aimed Quick Kill. This technique consists of using a good spot weld and placing the front sight post flush on top of the rear peep sight. It is used for very quick shots out to 12 meters. Windage is important, but elevation is not critical with relation to the target. This technique is the fastest and most accurate. With practice, soldiers can become deadly shots at close range. (4) Instinctive Fire. This technique is the least desirable. The gunner focuses on the target and points the weapon in the target’s general direction, using muscle memory to compensate for lack of aim. This technique should be used only in emergencies. d. M68 Close Combat Optic. The M68 close combat optic (CCO) is an excellent close combat aiming system when used properly. Remember, the M68 is not a telescope sight. (1) Aimed Fire. This technique requires looking through the CCO with both eyes open and focusing on the target. An optical illusion places a red aiming dot in front of the firer. The dot is placed on the target then the target is engaged with fire. The aiming dot does not have to be centered in the optic. The CCO is used in the same manner at all ranges. Therefore, there is no distinction between slow aimed fire, rapid aimed fire, and aimed quick kill techniques. (2) Instinctive Fire. This technique remains the same with the CCO. e. Trigger Manipulation. Rapid, aimed, semiautomatic fire is the most effective method of engaging targets during precision room clearing. As each round is fired from the aimed quick-kill position, the weapon’s recoil makes the front sight post move in a small natural arc. The gunner should not fight this recoil. He should let the weapon make the arc and immediately bring the front sight post back onto the target and take another shot. This two-shot combination is known as firing a controlled pair. Soldiers must practice a controlled pair until it becomes instinctive. Clearing team members continue to fire controlled pairs until the target goes down. If there are multiple targets, team members engage with a controlled pair and then return to reengage any enemy left standing or still trying to resist. f. Shot Placement. In precision room clearing, enemy soldiers must be incapacitated immediately. Shots that wound or are mortal but do not incapacitate the target instantaneously are better than misses but may allow the enemy to return fire. While a solid head-shot is expected to instantaneously incapacitate the enemy, a target area of 5 by 8 inches may be difficult to hit when moving rapidly in a low crouch position. (1) Members of clearing teams should concentrate on achieving solid, well-placed shots (controlled pairs) to the upper chest, then to the head . This shot placement increases the first round hit probability and allows for a second round incapacitating shot. (2) This engagement technique is more reliable than attempting head-shots only and is easy for soldiers to learn, having been taught previously to aim at center of mass. g. Reflexive Shooting Techniques During Limited Visibility. Reflexive shooting techniques are also used during periods of limited visibility. (1) Visible Illumination. When using flashlights or other visible illumination, treat all engagements as day engagements and use the applicable technique as described above. Bright light shone into the enemy’s eyes can limit his effectiveness; also, be aware that a flashlight marks your location as well. (2) AN/PAQ-4 and AN/PEQ-2 Aiming Lights. When using IR aiming lights in conjunction with night vision goggles (NVGs), use the instinctive fire technique to point the weapon at the target while activating the aiming light. This technique should place the aiming dot within the field of view of the NVGs and on or near the target. Adjust placement of the aiming dot onto the target and fire. Note that target discrimination is more difficult when using NVGs. IR illumination provided by flashlights with IR filters, or the illuminator that is integral with the PEQ-2, can aid in target identification and discrimination. IR illumination is also required inside buildings when there is no ambient light. (3) AN/PAS-13 Thermal Weapons Sight. The thermal weapons sight (TWS) offers some distinct advantages over IR viewers. It does not require any ambient light and does not bloom out when encountering a sudden light source. However, its weight and bulk are a disadvantage when performing reflexive firing techniques. With the sight in the ON position, the TWS has a power saving feature that turns off the viewer after a period of inactivity. The soldier reactivates the sight by placing his eye against the rubber eyecup. When reactivated, it takes a few seconds for the sight to cool itself down enough to regain an image. This delay is not acceptable for soldiers using TWS while conducting room and building clearing tasks. When performing precision clearing tasks, the TWS must remain in the EMERGENCY setting, which allows it to remain continuously active. (4) When using the TWS during periods of limited visibility, it is best to use the PAQ-4 aiming light, with the AN/PVS-14 Monocular NVG for reflexive shooting engagements. Use the TWS when the slow aimed fire technique is appropriate. For daytime and high visibility periods, soldiers using the TWS should not be placed on point, or be among the numbers 1 through 3 men of a room clearing team. When employed in urban operations, soldiers must be aware that the TWS cannot detect targets through window glass. The TWS is effective in daytime for locating targets hidden in shadows. TARGET DISCRIMINATION Target discrimination is the act of quickly distinguishing between combatant and noncombatant personnel and engaging only the combatants. US forces engage in precision room clearing to apply discriminating combat power and limit unnecessary casualties among noncombatants. Target discrimination is vital in precision room clearing. If there are no noncombatants then there is less of a need for selective engagements. However, even if an area is known to be free of noncombatants, other soldiers moving through the area may be mistaken as enemy and engaged unless clearing team members are disciplined and well-trained in fire control and target discrimination. Even with well-trained, disciplined soldiers, precision room clearing can result in unintentional casualties among noncombatants. Commanders must recognize this and take steps to relieve the stress it causes soldiers. MOVEMENT WITHIN A BUILDING When operating under precision conditions, movement techniques may be modified based on the room clearing technique being used. The terrain, the enemy situation, visibility, and the likelihood of contact dictate movement techniques. a. Individual Movement. When moving within a building, the soldier avoids silhouetting himself in doors and windows . When moving in hallways, he never moves alone—he always moves with at least one other soldier for security. The soldier should try to stay 12 to 18 inches away from walls when moving; rubbing against walls may alert an enemy on the other side, or, if engaged by an enemy, ricochet rounds tend to travel parallel to a wall. b. Hallway Clearing Techniques. The clearing team must always be alert. Team members provide security at the breach point and to the rear. Inside buildings they provide security laterally down corridors, and upward if near stairs or landings. Hallway intersections are dangerous areas and should be approached cautiously. (1) Serpentine. The serpentine technique is used in narrow hallways. The number 1 man provides security to the front. His sector of fire includes any enemy soldiers who appear at the far end of the hall or from any doorways near the end. The number 2 and number 3 men cover the left and right sides of the number 1 man. Their sectors of fire include any soldiers who appear suddenly from nearby doorways on either side of the hall. The number 4 man, normally carrying the M249, provides rear protection against any enemy soldiers suddenly appearing behind the clearing team. (2) Rolling T. The rolling-T technique is used in wide hallways. The number 1 and number 2 men move abreast, covering the opposite side of the hallway from the one they are walking on. The number 3 man covers the far end of the hallway from a position behind the number 1 and number 2 men, firing between them. Once again, the number 4 man provides rear security. c. Clearing Stairwells and Staircases. Stairwells and staircases are comparable to doorways in that they create a fatal funnel; however, the danger is intensified by the three-dimensional aspect of additional landings. The ability of the squad or team to conduct the movement depends upon which direction they are traveling and the layout of the stairs. Regardless, the clearing technique follows a basic format: 1The squad leader designates an assault element to clear the stairs. 2The squad or team maintains 360-degree, three-dimensional security in the vicinity of the stairs. 3The squad leader then directs the assault team to locate, mark, bypass and or clear any obstacles or booby traps that may be blocking access to the stairs. 4The assault element moves up (or down) the stairways by using either the two-, three-, or four-man flow technique, providing overwatch up and down the stairs while moving. Thank Uncle Sam for this info |
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Feb 9 2007, 02:34 AM
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#12
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![]() Forum Janitor Group: Moderator Posts: 1,296 Joined: 5-March 06 From: Philippines Islands Member No.: 18,762 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for tantrik |
o yes...im part of a miltary MOUT/CQB unit that has 4 people primarily, but in some cases, we have a 5th person, we use them as making sure we don't get flanked. otherwise, during 4 man room clears, the last man covers and stops flank manuvers until its his turn to go in. 5 people in most cases gets crowded and dangerous extremely quickly (from personal expereince). In both airsoft and RL, the team members must have flawless movements and teamwork in order mistakes don't happen (worst case scenario, teammate gets shot of course) I do agree... A 5 man team does make it difficult in some cases.. In my experience (airsoft) the no.3 man is the most likely to be hit first. A spare man can be handy.. I'm not saying a man down is an acceptable loss, but..... Nice read Lt. Thank you for sharing.... -------------------- |
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Apr 16 2007, 10:03 AM
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#13
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![]() ASF Citizen Group: Elite Posts: 170 Joined: 7-April 06 From: Connecticut Member No.: 19,520 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for C4nnibal |
Very nice, I especially like the pictures. The pictures really explain a lot. Thank you for posting, I don't know about you guys, but I've been looking for one of these for a while. Keep up the good work.
Thanks, Cody(FreakyWeak) -------------------- |
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| Guest_TheMerchantOfVenice_* |
Jun 26 2007, 05:47 PM
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#14
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Guest Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for Guest_TheMerchantOfVenice_* |
Very nice, I especially like the pictures. The pictures really explain a lot. Thank you for posting, I don't know about you guys, but I've been looking for one of these for a while. Keep up the good work. Thanks, Cody(FreakyWeak) Great stuff. But the pics don't work anymore. Sorry for the threadomancy. |
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Sep 9 2007, 01:45 AM
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#15
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ASF Immigrant Group: Elite Posts: 40 Joined: 30-August 07 From: Collingswood, NJ Member No.: 32,963 Your Temperament Score? Trader Rating: 0 (0%) Add Feedback for guitarmonster |
Does anyone have copies of the pictures? Could someone repost them? Please!!
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Lo-Fi Version | Time is now: 11th February 2012 - 10:23 PM |