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> Full Scenario: Gorrillas In The Mist., V1.0
Baptiste
post Dec 5 2006, 05:16 AM
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Heres a heavy duty scenario ive been working for quite some time, im pretty sure everything is fine and dandy but if you see something wrong just give me a heads up.
Enjoy.
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Full scenario: Gorillas in the mist.

Story so far:
The US marines have sent in an elite force of soldiers to clean up an area for a marine drop. Unfortunately the Marines found themselves outnumbered by Columbian rebels in the area, they retreated to an abandoned village where they set up a perimeter on a cliff. Occupying multiple buildings along the cliff edge the Marines could hold off indefinitely. But being short on supplies and ammo they asked for a cargo drop which was blown of course to the north of their camp. Surrounded by all sides by rebels they need to get to the supplies in a hurry. There are also rumors of a hidden rebel weapons cache in the forest.

Teams:
US marines: Wears visible blue bandanas. About 65% of players at the game.
Columbia rebels: Wears visible red bandanas. About 35% of the players at the game.
(see special rules for more detail and rule bending)

Objectives:
-Marines: They must first of all get to the cargo drop and bring it back to their strong point. They must hold off the rebels for some time depending on the number of players and map largeness(players decide). They must also capture the weapons cache and capture a maximum of flags to their base (flags are located at cargo and cache).
-Rebels: They must find and defend their weapons cache. The rebels must also wipe out the Marines before time runs out. They must also try to capture the Marines cargo drop and capture a maximum of flags (flags are located at cargo and cache).
-Each team must also defend all the flags and bases they have at all times.

Objective points:
Marines:
Get cargo hold flag to village base=1pt.
Hold off the rebels until time runs out=5pts.
Capture, defend and use as base/spawn point weapons cache flag =3pts.
Rebels:
Get cargo hold flag back to rebel base .=1pt.
Capture, defend and use weapons cache flag as base/spawn point .=3pts.
Wipe out Marines. =5pts.
Count points at the end of the game to decide who wins.
No points are given when defending a flag.

Rules:
-There are 2 flags in the game, one at the weapons cache (capturable not movable) and one at the marine cargo drop (movable to main base by team only).
-The rebels have unlimited spawns when the marines have none. NOTE: This rule may be bent but then you need a fair 50% vs 50% fair match.
-(optional) Try having people with M4/MP5/M16 on one sides (Marines) and the people with AK/G3 and etc on another for realistic purposes.
-The cargo drop flag once captured cannot be used a spawn base.
-Main bases cannot be captured.

Bases:
There are a total of 3 bases in the game, Marines village, Rebel base, and a capturable weapons cache that can be used as a base once captured.
Game map:

The hightness can be bend of course but it would make the scenario much more realistic with what ive provided.

Location:
It should be covered everywhere with grass trees, variations of hightness with rocks. Refer to map for hightness of land. If there is rivers or water that is also fine. Just make sure its about that, and it has to be dense forest.

Orientation:
Cache should be in the middle of walking range of both main bases. Cargo should be closer to US base.

Other:
Other than whats said above feel free to use youre usual rules if you use some of them, like numbers of hit to die and medic rules. a-thumbsup.gif
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Alright that’s it I worked a big deal on this and I hope y’all enjoy it.
If you guys use it for something make sure to tell me and give me credit.
Again if you see a problem make sure to tell me.

-Baptiste.

This post has been edited by Baptiste: Dec 5 2006, 05:22 AM


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