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> Shotguns / how they work
Pointblank
post Aug 8 2003, 04:18 PM
Post #1


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Like most of my topics, this is a really newbie one too, for shotguns, do you have to pump up to like 20 times per shot? How many pellets can you fire out of that thing, I read the page that BP linked and I don't really understand it...
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Guest_BattlePriest_*
post Aug 9 2003, 11:43 AM
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I know Im getting old...but I don't remember linking a page with specific information on shotguns?

To answer your question though...the shotguns that I have shot or seen shot, hold one shell. that shell holds 30 rouns.... and shoots 3 bbs at a time...giving you 10 shots per shell.

SO you load the shell... pump the gun and fire... 3 bbs shot out at once...then you pump again..etc..

Unless you have a replica of a semi auto shotgun...then you don't have to pump at all. Some shotguns are gas... but most are just glorified springers. that shoot pretty darn hard. I know of at least one guy that uses a shotty as a main weapon in urban combat....he does pretty well with it..but hes pretty Darn good regardless.
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Pointblank
post Aug 9 2003, 05:09 PM
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The link was about SPAS 12 and M3 shorty, It was a review but at the same time it was about shotguns.

So lemme get this straight, it shoots 3 BBs at a time but you can still reuse the shell which holds 30 BBs or whatever? That is really weird... I was thinking of them as like the real shotguns, oh well blink.gif
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Guest_BattlePriest_*
post Aug 9 2003, 10:13 PM
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yes.. thats a big complaint by most airsofters.... the shotguns dot work as well as they could. the closest thing to a true shotgun in airsoft is an M203 or an M69 grenade launcher..which fire a whole helluva lot of BBs at once. so they have the ability to make a shotgun shoot like a real shotgun... but they don't for some reason. I would guess that if they made shotguns like they make the M203... that would mean you would have to reload the shell every time you shoot..and as anyone with a super 9 or any other gun that you have to catch or pickup ejected shells for....and they'll tell ya it s a pain in the arse.
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Guest_airsoft76_*
post Aug 10 2003, 07:37 PM
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the spring shotguns you can pump 1-4 times the gas ones kinda suck because the more bbs you put it the less farther it will go
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Guest_BattlePriest_*
post Aug 10 2003, 08:01 PM
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Im pretty sure you can only pump spring shottys once...cause all it is doing is :censored2:ing the piston spring...and it doesnt do any good to re-censored2.gif the spring.... I could be wrong...but the few shottys Ive seen/used that are springers...cant be "pumed up" for more power
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post Aug 11 2003, 04:16 AM
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QUOTE
Originally posted by BattlePriest@Aug 9 2003, 08:13 PM
yes.. thats a big complaint by most airsofters.... the shotguns dot work as well as they could.  the closest thing to a true shotgun in airsoft is an M203 or an M69 grenade launcher..which fire a whole helluva lot of BBs at once.  so they have the ability to make a shotgun shoot like a real shotgun... but they don't for some reason.  I would guess that if they made shotguns like they make the M203... that would mean you would have to reload the shell every time you shoot..and as anyone with a super 9 or any other gun that you have to catch or pickup ejected shells for....and they'll tell ya it s a pain in the arse.

I think its kind of stupid that the grenade launchers shoot like shotguns, they are grenades in airsoft right? I guess they are just too lazy
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Guest_BattlePriest_*
post Aug 11 2003, 02:07 PM
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Airsoft greanade launchers that shot actual grenades would be too dangerous to use in skirmishing....as are most hand thrown airsoft grenades that exist (currenly only available in Europe and Japan) First off an actual 40 mm projectile falling from the sky at unknown velocity or any velocity for that matter could do some serious damage to someones head. There have been people who have tried the styrofoam m203 grenades that can be found for the M203s but they just don't do anything pracitcal for a game...and there is no way to determine a blast radius for that kind of shell

Which is the reason for the SHot burst 40mm shells....a way to at least make the grenade launcher functional rather than just for show.
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Pointblank
post Aug 11 2003, 03:30 PM
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QUOTE
Originally posted by BattlePriest@Aug 11 2003, 12:07 PM
Airsoft greanade launchers that shot actual grenades would be too dangerous to use in skirmishing....as are most hand thrown airsoft grenades that exist (currenly only available in Europe and Japan) First off an actual 40 mm projectile falling from the sky at unknown velocity or any velocity for that matter could do some serious damage to someones head. There have been people who have tried the styrofoam m203 grenades that can be found for the M203s but they just don't do anything pracitcal for a game...and there is no way to determine a blast radius for that kind of shell

Which is the reason for the SHot burst 40mm shells....a way to at least make the grenade launcher functional rather than just for show.

For the hand grenades, wouldn't they be at tossing range? Anything further than tossing range would be at the point where you could pull out your gun and shoot them. BTW when I mean tossing range I mean about 10-15 metres. Why don't they make the grenade explode on impact (but is made of relatively harmless material going at high speeds). If the grenade launcher were a shotgun, wouldn't that destroy the point in having a shotgun in the first place?
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Guest_BattlePriest_*
post Aug 11 2003, 04:02 PM
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The problem with hand grenades is..so far no one has been able to make an adequately working airsoft grenade that does not use explosives. and the chance that one might explode on or near someone's head is too dangerous. The few Airsoft grenades that have been invented that don't use explosives haven't been practical or function properly as a grenade would.

For example in paintball..you have the standard "bouncing betty" style paint grenades that consists of a rubber tube pressurized and filled with paint..when it impacts anything it pops out a plastic stopper and it sprays paint. These never worked very well and sometimes the stopper won't even get pushed out by the impact. The much better Paint grenades were the M69 paint grenades that actually had a pin that you pulled before you threw it...and it had a timed fuse. when you threw it...after the fuse burned down it exploded with a small black powder charge...the paint went everywhere in every direction and it worked very well...BUT...people had been hurt when the grenade landed right next to them and the charge hurt their ears or the cardboard pieces blow up byt he charge hit them and cut them. I don't know if they still make that kind..but I'm sure not many places condone them. I have personally been at a game where someone went deaf for a half hour due to the grenade blowing up next to their ear.

The most effective airsoft grenades (not available int he US) use that same kind of gunpowder charge....but they are too dangerous....If someone could invent an airsoft grenade that isn't too heavy that it could hurt someone if it hits them directly...does not use any kind of explosive and yet has an adequate spread of bbs....then grenades could be practical for use in airsoft...unfortunately though..no one has been able to do that....
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post Aug 11 2003, 04:51 PM
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QUOTE
Originally posted by BattlePriest@Aug 11 2003, 02:02 PM
The problem with hand grenades is..so far no one has been able to make an adequately working airsoft grenade that does not use explosives.  and the chance that one might explode on or near someone's head is too dangerous.  The few Airsoft grenades that have been invented that don't use explosives haven't been practical or function properly as a grenade would.

For example in paintball..you have the standard "bouncing betty" style paint grenades that consists of a rubber tube pressurized and filled with paint..when it impacts anything it pops out a plastic stopper and it sprays paint.   These never worked very well and sometimes the stopper won't even get pushed out by the impact.  The much better Paint grenades were the M69 paint grenades that actually had a pin that you pulled before you threw it...and it had a timed fuse.  when you threw it...after the fuse burned down it exploded with a small black powder charge...the paint went everywhere in every direction and it worked very well...BUT...people had been hurt when the grenade landed right next to them and the charge hurt their ears or the cardboard pieces blow up byt he charge hit them and cut them.  I don't know if they still make that kind..but I'm sure not many places condone them.  I have personally been at a game where someone went deaf for a half hour due to the grenade blowing up next to their ear.

The most effective airsoft grenades (not available int he US) use that same kind of gunpowder charge....but they are too dangerous....If someone could invent an airsoft grenade that isn't too heavy that it could hurt someone if it hits them directly...does not use any kind of explosive and yet has an adequate spread of bbs....then grenades could be practical for use in airsoft...unfortunately though..no one has been able to do that....

Oh I get it now, I had no idea most of the grenades used actual explosives to drive the BBs to places.
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Pointblank
post Aug 13 2003, 09:14 PM
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I got another question, do the shotguns hold more than one shell, if so how many?
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Guest_BattlePriest_*
post Aug 13 2003, 10:22 PM
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I don't know for sure..but I don't think so.
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Guest_woah_*
post Nov 3 2003, 02:04 AM
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So the standard shell holds 30 and fires 3 at a time. Are there any that hold more and fire 10-50+? As it is it seems shotguns are just an upgrade from a springer pistol.
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Guest_BattlePriest_*
post Nov 3 2003, 12:46 PM
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Springer pistols and shotguns are very different...of course depending on the make and model of the springer pistola dn shotgun...

Your average springer pistol is low powered and weak... There are of course exceptions to that, there are many excellent sprigner pistols.. As with most things.....you get what you pay for.

The higher quality "brand name" shotguns are a big step up from any normal springer (pistol or rifle) For example the before mentioned Tokyo Marui M3S90. 3 bbs at a time and good fps. On ashotgun, I really don't see the need for a high fps though, I mean realistically shotguns are close range weapons. BUT the TM shottys do have a good stock fps.

Now if you want to go for the most realism in shottys, then you buy the Maruzen gas blowback full stock M1100. It is gas oeprated, fires 5 bbs at a time and is loaded exactly like a real shotgun.. 7 shells each holding 5 bbs, each shell ejects automatically after each shot... BUT... it has a low fps (as low as 195) BUT if you think realistically.. it doesnt need high fps..as it should be used in close range anyway....
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Guest_woah_*
post Nov 5 2003, 12:05 AM
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Fps is feet per second right?

Im talking about high end here. A high end shot gun, like the m3, and a high end pistol/rifle. Would the shot gun be better? Would you reccomend the tm over the gas one? As it is, pistols are close range and everyone says springer rifles suck so a TM shotgun with its high fps seems to be just plain better than a springer rifle.

Does the m1100 use a lot of gas?

I havent heard anything good about springer rifles. Are there any that are worth a dang or are you better off using electrics or gas guns?
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dughal
post Nov 5 2003, 03:57 AM
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Greetings:

Some of what you mention needs some clarification. Most springer rifles are not that good. The better bolt action sniper rifles (meaning not the Super 9), are actually spring powered, and dang good. The same wide variance in quality and performance is available in shotguns. The Hardball II, and other 'inexpensive' shotguns like that are not worth it unless you are only playing against people using low end springer pistols and rifles.

The big difference in the higher end shotguns, in gas vs. springers, comes down to how you are using it, and where you are using it. The spring powered ones like the M3 Super 90, because of the much higher fps, can be great at longer ranges, but because they take some effort to censored2.gif, are somewhat cumbersome in CQB. The smaller gas powered shotguns, censored2.gif much faster and easier, giving you a faster second shot reaction time in CQB, but lack the range, accuracy, and power for extended distances (over 50 feet). There is also the issue of keeping track of the shells. The gas powered ones eject the previous shell when you censored2.gif it.. meaning you have to find it, and hope you don't step on it. The Tokyo Marui ones, you have to manually remove the shell to load a new one in, but you get to shoot 10 times per shell.

Hopes that answers some of the questions.

Dughal


--------------------
"A slipping trigger gear could let your M203 grenade launcher fire when
you least expect it. That would make you quite unpopular in what's left
of your unit."
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