Posted 21 May 2017 - 10:32 AM
This is what I've come up with thus far. Feedback is appreciated.
"The Chronicles of Grizzly Gulch" Rule Set
All Airsoft guns must be,
1. Lever action rifle
2. Single action six gun
3. Double barrel shotgun
4. Break top six gun
FPS limits are as follows:
400-600 FPS - 75 ft engagement distance limit
0-400 FPS - point blank - no limit
Safety glasses are required to be worn at all times.
Do not intentionally target your opponents head or face!
Horses/Mules are allowed in game play. Please do not target horses! Fly netting or some other form of eye protection is required for horses.
Old West Dress:
With the popularity of the Single Action Shooting Society it's easy to build an impression. Numerous online stores cater to this time period. Movies like Tombstone are actually very accurate with their wardrobe selections. Watch it to get some ideas.
Some DIY guidelines to remember.
1. Blue jeans were only invented by Levi Strauss in 1873. Trousers came in a multitude of colors and patterns. Cowboys typically shunned blue jeans as common laborer clothing. Cowboys typically wore saddle trousers in black or brown with no butt pockets.
2. Men's trousers of the day had no belt loops, they wore rivet style suspenders.
3. Men wore felt hats of all shapes and styles.
4. Women wore dresses.
5. Gun belts were not of the Hollywood Buscadero style that came later. Most were the Mexican loop style holster.
6. The zipper was not invented until 1893.
7. Leather boots were usually worn outside of trousers, so that your trouser legs did not get muddy. Paved streets in the west did not exist.
8. SASS has something called "spirit of the game" in which it's participants are asked to do their best to dress the part and not try to cheat the rules. We also will strive to carry on this tradition.
Grizzly Gulch is an open continuous world. You may either choose to join a faction or remain an individual. You may also form alliances with factions if you so choose. You must also choose an alias for your character. I.E. Deadeye :censored2:, Big Sam, Calamity Jane, etc. The open world never sleeps, be prepared to wear your safety glasses to bed, you could be defending yourself at anytime. Your also free to remove yourself from the game play at any time and take a break out of bounds.
Leave your modern accoutrements at the parking area! Cell phones, flash lights, tennis shoes, etc. Items that must be in game will be hidden with wood, leather, paint, etc. We will strive to make all items in game play pre 1900 esque.
If you are hit with a non ricochet Airsoft BB, you have two options. You may either send for a doctor or have a buddy or concerned citizen bring you to the doctors office in Grizzly Gulch. This service is not for free. Doctors just like any proprietor charges money for his or her services. Prices will be agreed upon before services are rendered. If you are alone and hit you must wait 5 minutes before proceeding to the Doc at Grizzly Gulch.
When you are struck by a BB you will die in a loud grotesque manner (falling on your back, not prone!) keeping in the spirit of the game. Shouting matches of "I shot you....no you most certainly did not you blasted #%* varmint", ruins the experience of fellow participants and will not be tolerated. If someone is not calling their hits, tell a administrator, and we will give the person a talking to. Airsoft is a game of honor, it's not paintball, nothing marks your clothing, be honest.
If you are shot and wounded five individual times and patched up by the Doc four times YOUR ALIAS IS DEAD. And will be delivered to the ever after upon entrance to Boot Hill. Your in game cash holdings will be confiscated by the Grizzly Gulch territorial bank upon your death. The person will then be forced to pick a new alias and start over in the game.
Your alias if arrested and convicted of murder, attempted murder, theft over 200 dollars, horse rustling, cattle rustling, claim jumping or any crime deemed worthy of a hanging by the territorial judge.... your alias shall be hung by the neck until dead. And will be buried upon Boot Hill.
Each alias is given 50 territorial dollars at the start of its life. Money can be made after that by working for a faction. Gambling. Theft. Mining. Gifting. Assassination. Rewards. Selling wares or services. Rustling. Extortion or Bribes. If you run out of territorial dollars you can purchase more at the territorial bank in exchange for USD.
Monumental Mining Company
The largest gold mine in the territory. Sends its shipments of gold to the Grizzly Gulch territorial bank. The company also employs the Pinkerton Agency as muscle to protect its gold shipments and keep an eye on its miners.
Rockin M Ranch
Largest spread in the territory. The Rockin M sells beef to Grizzly Gulch and the Monumental mine. And keeps on payroll a large contingent of professional cow punchers that ride the range and protect the herds.
Copper Butte Gang
Highwaymen, Rustlers, stone cold killers and bushwhackers. This gang targets every lucrative industry in the territory. And they will kill anyone who attempts to stand in their way. No one knows the where bouts of their hideout, nor who the members are. It's rumored that some prominent citizens of Grizzly Gulch may be involved....
Grizzly Gulch Gentleman's League
Mostly made up of Grizzly Gulch business owners. Whose business is mainly selling goods and services to the Monumental Mining Company. Including liquor, gambling and prostitution. They also have the town Mayor and Sheriff in their pocket.
Grizzly Gulch buildings
Rockin M ranch
Monumental Mining Company
Grizzly Gulch buildings will be easily constructed wood facades and floors with a wall tent set up behind it. As Cowboy Airsoft grows we can construct more permanent structures.
Gold and Silver painted rocks will be hidden around the ranch to be "mined". And can be sold for cash at the territorial bank. Mining claims can also be purchased at the territorial courthouse if you think you have found a "Rich" area. All gold and silver that has yet to be picked up within a Mining claim is the sole property of the Mining claim owner. Anyone caught by the claim owner jumping his claim can be shot, or turned into the proper authorities.
Rustling cattle....I have not figured this one out yet. Obviously even though I have real cattle on the ranch, and some of you may legitimately rope, I think it's too dangerous of a undertaking. Maybe we could use Roping dummy steer heads as currency, with herds being represented by steer heads attached to straw bales. Rustlers could simply ride or walk up and steal the roping heads, or get shot by cow punchers in the process. Need help on this one.
Outlaw activity needs some protection. What? Hear me out. Airsoft is a game of conflict, conflict is what makes it exciting. But we are dealing with limited people numbers. I'm thinking about making a rule that if during a crime an outlaw has his face covered, the sheriff cannot take a description from the victim or bystanders. Which is kinda Hollywood esque really. Ideas?
Your cash. If your alias dies in the game the cash on your body is confiscated. It may behoove a person if the alias has been shot a few times to either hide the cash or gift it to a buddy. Payroll, I think should be paid at 6 pm each day, the end of a "work" day. Cowpunchers, miners, Pinkerton agents can all hit town for a night of festivities? Outlaws and their cut of the loot are on their own to collect.
Rustling cattle- Each steer will be a head mounted to a saw horse, with a "steer certificate" attached to it. You must rope the steer with a rope and then take the certificate. Certificates can be traded for cash at the territorial bank.
Rustlers and cowboys must have ropes on their person. It's a tool of the trade. You cannot work for the Rockin M ranch or rustle its cattle without a rope.
Miners must have a pickaxe in their possession to mine gold and silver and to stake mining claims.
Thats all for now but there will be more.