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Jaeger6

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Jaeger6 last won the day on September 25 2016

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About Jaeger6

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    ASF Immigrant
  1. If you want to change the culture of it, this is where to start. Without cohesion and united maneuver, a team may be successful against a disunited team, I've seen it. But introducing decisive fires that are amplified by fast and skilled maneuver will only serve you better. Case in point, a game in Texas. We formed a fire team (4 people) that was split into two fire and maneuver teams (2 people). I took one FM team, an old platoon mate of mine took the other. We communicated with hand signals and executed two battle drills, simple squad attacks and one Australian pointman coverman. We cut a swath across that field with impunity, just four of us. Why? We knew what to do and when to do it thanks to the drills we were taught. I understand the culture needs to change, tracking. This is how to do it.
  2. Also, the only differences you really have are engagement distances, lack of close air support and death. The weapons still work the same basic way. Grenades and rockets have a blast radius, machine guns form a tight and dense beaten zone with the long axis being parallel to the line of bore to the weapon, maneuver elements form a beaten zone the width of their opposing force with BBS falling short and on the far side, sniper rifles have ballistic advantage, PVC mortars can land indirect fires between buildings and fire from defiladed locations.
  3. Battle drill reinforces 5 things: shoot, move, communicate, sustain, survive. It's a culmination of the 5 basic rules of combat.
  4. The ranger handbook defines battle drill as a collective action rapidly executed without applying deliberate decision making process. What does that really mean? It means you've been practicing it religiously. You know every aspect of what you're doing. You know what the guy next to you is doing. You can do his job, he can do yours too. What I'm trying to drive here is that tactics aren't necessarily completely random. There is a means to an end for any scenario, and usually the side that is in control of themselves is the one that's gaining ground. Often I see teams out there that are together for the sole purpose of mutual fire support, which is fine. Not all of us have to time to practice. But those that do should definitely look into battle drills. The Army and Marines have their respective drills based around the weapons they are allotted, and an airsoft team should build theirs around their weapons as well. The more you add to the mix, the more complicated it gets. However, with a little work and mastery, anyone can do it. But if it were easy, everyone would be doing it.
  5. The one I'm currently on gets split up all the time during normal weekend play, which I've always been fine with. In terms of transparency at events, my current team more or less has a three complaint policy for individuals. You get more than three legitimate complaints in a short period, you get the boot. Given, I like the guys I'm with, but most of them don't have the drive to get better and learn new things. It's not my team, so I don't have much of a say in whether they do. It does get frustrating when they complain about something, I give them the answer, and they think it's too much work though. Unfortunately with the experience I've got I always get confronted with the tactical issues and am expected to have cure all answers that are very easy and not intrusive on people's gameplay. Communication is usually the problem, and there's a ton of solutions to that, but it also means being close enough to people to actually communicate (and learning). There's also unity of command to deal with, the list can grow much larger. Typically I've found it easier to keep people together once I've gained their trust, which takes time. Then again, once I show them I'm also listening to them when I ask that they listen to me, it really puts it into perspective for them.
  6. I'm currently a fabrication welder, and seeing as how I also have access to a college professor that's made air cannons that launch t-shirts half a mile, I thought I'd give it a shot. My projectiles will be 2" nerf vortex rockets (the whistlers). The material will be aluminum What would you guys add? Ultimately ID like to run it on a 68 cu in 4500psi hpa tank, and have a form of sight. I've thought about using a lensatic compass as the direction sight (aluminum is not magnetic) as well as a curved bubble level for the elevation. My target max range is 200 meters. So far I've referenced zuik on YouTube with his howitzer videos, and not much else. I've had under my command a mortar team that used a PVC mortar they borrowed. It ran off a bicycle pump, and could fire 150 yards. It worked wonderfully for fixing troops in defensive positions and generally demoralizing an enemy, so long as they knew the mortars were dropping on them. They didn't use Whistler rockets and they were white, so I didn't bother much when people didn't call the hits. They just didn't know. Ultimately, indirect fires can be devastating if used properly.
  7. I've played both sides of the ball for the last 4 years, and being on the "evil side is always more gratifying. But coordination is bliss.
  8. Ultimately my goal is to assemble the team of teams, comprised of patient and disciplined guys that want to take a martial approach rather than a hero stlye warfare approach, my aim with this post is to discern just how difficult a goal I'm making for myself. One thing I've already done is created a sort of field manual drawn mostly from the ranger handbook, but has 10 other sources so far to include Erwin rommel's "infantry attacks". It's 38 pages long at size 11 font currently, and still missing 40% of the information it needs. My guess is that the very sight of that alone will discourage 90% of people wanting to join. I'm fine with that, it'll weed out the selection process. This goes to show the level of preparedness I've devoted to building this team though. And, yes, my girlfriend thinks I'm absolutely insane lol.
  9. Due to the sensitivity of those in question, I'll not be posting the venue publicly. I will take and answer private messages though. Its not ideal, but the community has some toxicity to it at times
  10. This being my first post of substance here, I've had a thorn in my craw with airsoft for the past 6 months, and some opinions would be appreciated. You see, I'm not your standard payer, in that I was military before getting into the sport. I'll just say that Milsim airsoft and the real deal have some very deep differences that I'm attempting to address. I have commanded platoon sized elements in smaller events, and notice near resentment from non military patrons of the sport. My squad leaders always loved me, because I did them solid when planning, and planned with them rather than for them. I spent countless hours preparing to lead by talking with said squad leaders about their people's experience, capabilities, etc. I would even teach them whatever it is they asked me to. Given, I can understand youve got this guy standing here telling you what to do and how to do it, youve got no clue who he is or why he's qualified over you to pew. Tracking. My ultimate question, however, is that if we are going to call these "Milsim" events, then why are people doing whatever they can to do the exact opposite of what a military does, be a team player? My theory has been ego this entire time, because I've adjusted my leadership style so much to accommodate (ultimately you have to in a civilian setting) people that I've adjusted myself out of leadership, and essentially had to cave in to people's wants time and time again. Case in point, I tell Snuffy mcpew the left flank needs more pressure, and that the draw running along it is the best route to take, it has cover and concealment. What does Snuffy mcpew do? He makes a b-line straight at the enemy defenses, completely ignoring everything I just said. To correct this, I run around grabbing a handful of volunteers, take them into the draw myself, execute the maneuver myself, and the objective is taken, albeit because the other force recognized me and decided shooting me was more important than shooting the other 35 guys in my faction. This is a huge failure from a military standpoint though, I was essentially a lieutenant doing a buck sergeants job, and getting sucked into the fight. The reality of the matter is, I was then taking away from everyone else's experience because I was the one having to not only make the critical decisions, but put them into action as well. Is it because people feel like they need to prove something? I have actually sworn off overall command of events because of this. Instead, I've opted to build a team from the ground up. It will take time to find the people willing to learn, but I've got nothing but time. That's beside the point. What are everyone else's opinions in regards to this?
  11. The names Jaeger6, I've been a part of the community since 2012. I don't get very hung up on the guns and gear so much as I do the tactics and martial aspects of the sport. I'm a former light infantryman chasing a dragon here. Looking forward to swapping ideas.
  12. CPR, consistent, professional, relevant. That's how you teach. Youve got to be that guy, and understand that team building can be frustrating, especially when you're dealing with members that do this to simply say they do it.
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