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Transition

Operation Southern Neighbor

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On August 28th at 0900 US Forces landed in a small Columbian village and established a forward operating base. This base is being established in order to suppress the rebel forces in the area who are belived to have ties to terrorist cells across South America and are responsible for attacks on civilian cities accross both North and South America.

 

The Americans belive that by killing the rebel commander and securing the area they will have delt a serious blow to the war on terror.

 

Operation Southern Neighbor has begun…

 

Where : The Farm Airsoft Field, Scappoose Oregon

 

When : August 28th 2010

 

Check-in 0700 to 0900

Briefing and raffel at 0930

First half 1000

Lunch 1300

Second half 1400

Game ends 1600

 

 

$15 for all day play and free BBQ!

Sponsors to be added soon!

 

Camping is open to 20 people – please specify if you are planning to camp. Gates open Friday 1400

 

 

First Half

 

Rebels:

 

  1. Rebels:
  2. Rebels must attempt to kill the US commander. He will be under heavy guard in the US military outpost on the edge of town.
  3. Rebels must protect their own commander who will be loacted at the rebel encampment on Mount Surabachi.
  4. Rebels must hold and defend the four base flags from the US forces.
  5. Rebels must also attempt to control as many of the six sectors loacted around the field as possible.
  6. There will be three pices of intel for rebel use only, color coded and scattered somewhere on the field to be collected for extra points.

US Forces:

 

  1. US Forces:
  2. US Forces must attempt to retrieve the four base flags from under rebel control.
  3. US Forces will attempt to locate and kill Rebel Commander.
  4. US Forces will be tasked with guarding their own Commander loacted in town and Army outpost area.
  5. US Forces must also attempt to control as many of the six sectors loactated around the field as possible.
  6. There will be three pices of intel for US Forces only, color coded and scattered somewhere on the field to be collected for extra points.

 

1400- The United States has launched a rocket containg a spy satelite. This rocket has malfunctioned and crashed into the jungle in the same vicinity as the Rebel encampment. The US Forces have now been tasked with retrieving as many parts of the rocket as possible to keep it out of Rebel hands. The Rebels have intercepted launch details and have determined that the satalite is powered by plutonium and could be used to create a "dirty bomb," supplying them with the potential to cause a serious attack on the United States.

Second Half

 

Rebels:

 

  1. Rebels must attempt to collect the four pieces of the downed rocket and return it to their missel dump site. Rocket componets can be stolen from the Us site as well as from your own.
  2. If the US Commander is still alive, Rebels must attempt to kill the US commander. He will be under heavy guard in the US military outpost on the end of town.
  3. If Rebel leader is still alive, Rebels must protect their own commander who will be loacted at the rebel encampment on surabachi.
  4. Rebels must also attempt to control as many of the six sectors loacted around the field as possible.
  5. Rebels will search for any remaing pices of intel of rebel use only, color coded, scattered somewhere on the field that can be collected for extra points.

US Forces:

 

  1. US forces must attempt to collect the four pieces of the downed missel and return it to their missel dump site. Rocket componets can be stolen from the Rebel site as well as from your own.
  2. US forces will attempt to locte and kill rebel commander if still alive
  3. US forces will be tasked with guarding their own General loacted in the town and army outpost area if still alive
  4. US forces must attempt to control as many of the six sectors loactated around the field as possible
  5. There will be three pices of intel for US forces only, color coded, scattered around the field for extra points.

 

 

 

Point Structure:

 

Leadship Assasination -100 pts

Base Flags – 25 pts each x4 possible

Sector control at end of each half – 15 pts x6 possible

Intel – 10 pts x3 possible

Downed Rocket – 25 pts x4 possible

 

 

Rules:

 

Base flags can only be moved by US Forces, if killed while moving a base flag it is dropped where you are killed and retrieved from that point.

 

Intel, once found, is the players property no matter if they are killed or not and will be dropped at their spawn first oppurtunity they get. Intel can not be stolen.

 

Sectors are color coded Red/Blue and will only count for points at the end of each half

 

Leadership, once killed, will become normal players and join in the fight for their coresponding team

 

Downed Rocket parts can be moved by either team, once found it acts much like a base flag. When you die you must drop it where you were killed, and the other team may then retrive the part for themselves. All parts must be returned to your rocket recovery site and guarded as it can be stolen from you by the other team. Points will only be given at the end of the second half for parts located in your teams rocket recovery site. Parts left on the field are out of the game.

 

 

Respawn Rules:

 

Respawns will be every ten minutes according to the clocks located at each respawn, example: You get killed return to respawn and wait until the clock reaches the next re-enforcment time, you may have to wait a full 10 mins or as little as a few seconds depending on when you arrive.

 

 

This is a MIDCAP ONLY game.

 

No smoke or pyro of any kind (Dry season!)

 

The Farm is a BIO ONLY field, ammo will be for sale at the event, you do not have to buy ammo from The Farm, but if you are caught using non bio ammo you will be asked to either purchase some or asked to leave.

 

Waivers, FPS and The Farm rules are posted at WWW.PLAYTHEFARM.COM

 

If under the age of 18 you must have a waiver signed by your guardian. No exceptions! www.playthefarm.com/waivers/

 

 

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