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Guest JerryAgent

Firing Methods

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Guest JerryAgent

FIRING METHODS (AEG's)

 

Where to point your gun, when to point it, where to fire it, how to fire it, when to fire it, are all extremely important to understand. Beginner airsofters have the tendency to ignore these concepts. This article is to show the different methods of firing your AEG. This first section will explain some rules that would be beneficial to follow.

 

WHERE TO POINT YOUR WEAPON

 

IN A NEUTRAL SITUATION

 

It seems simple, but it is harder than it sounds. If you are walking in formation, you do not want to have your barrel be sticking into the guys back in front of you. Your gun should be pointed towards the ground with safety on. Note that your weapon should not be pointing at your feet. If you have a sling, use it.

If you are moving through dangerous territory, you may point your weapon outwards to cover the formation’s flanks. Do this only if there are no teammates in a 90 degree angle of where you point your weapon. Your weapon should never be aimed in the vicinity of your team.

 

REACTING TO FIRE

 

Here is where a common mistake is made. Your formation is traveling in a split column down a path in enemy territory. You are covering the left flank with your weapon. Suddenly, your team takes fire from the right flank. The natural reaction is to swing your weapon straight across towards the enemy. Wrong. You just muzzle sweeped your entire team. Instead, keep battlefield awareness and swing your weapon down to the ground first then towards the enemy (if appropiate, next part deals with that). This prevents any casualties that may result from an itchy trigger finger, and will make for a more smooth aiming action. Also, if you are in a crowded environment, it is very easy to swing your weapon straight out and ding it on the corner of a wall/door/branch/tree etc. Kudos to Graham for pointing this out.

 

WHEN UNDER FIRE

 

This article assumes you know the basics of taking cover. Situation: you and your team have taken cover and are returning fire at an enemy also in cover.

When returning fire, point your weapon at the enemy obviously, the rest of the article will deal with how you return fire. One common mistake is when in a firefight someone’s weapon will be sticking out of cover, revealing their position and possibly getting them out, depending on field rules. Make sure your weapon is behind cover as well.

The rule about aiming at teammates still applies. In a firefight situation however, the rule is relaxed. If a teammate has taken cover behind a tree in front of your position, you can fire past that teammate, but make sure that that teammate knows you are doing so, or they may lean out or run into your fire.

There are several different methods of getting a quick shot off at your enemy without drawing fire to yourself. Here is a method that I find especially useful, especially if your AEG outranges your opponents. Retreat fifteen to twenty feet back if possible keeping your initial cover between you and your opponent. Then take your AEG and aim it directly at where the enemy is, and then lean out of cover and immediately fire several bursts. One, your opponent will not expect you to appear further back, two, you have more room to maneuver your weapon and yourself, and three, if you outrange your opponent there shots will be inaccurate and you will be able to dodge them instead of getting popped in the head the instant you leave cover. I have heard some call this the "snap shot" which was a term originally used in paintball, but it works in airsoft as well.

 

WHEN TO POINT YOUR WEAPON

 

Your gun should be slung or pointed downwards in neutral territory, it should be shouldered or at least readied in dangerous territory, and it should be shouldered and pointed to a flank or front or back if you are in enemy territory. The time you save from having already shouldered your weapon could save your airsoft life. As long as you follow common sense and the rules above, this is pretty self-explanatory.

 

FIRING METHODS

 

SEMI-AUTOMATIC Semi automatic is used for more precise shots, usually to suppress (in the case of a DMR, single shots are meant to eliminate an enemy). The advantage it has over full auto is that it uses less ammo for the same effect. An easy way to suppress an enemy is to simply fire one shot every second at their position. You can keep this up for a long time, long enough for a team to either flank or eliminate the targets.

You cannot suppress an enemy only using semi, first you have to get their heads down. If you are ambushed and you fire one shot at a time into the bushes, well… you are dead. That is why you use full auto….

 

FULL AUTO Full auto is effective when your goal is to hit someone or temporarily keep their heads down. If an opponent ducks out of cover to fire at you, you want to hit them. If you fire one shot, you have one chance at hitting them. If you fire a full auto burst, you have 5-10 chances at hitting them. Most often auto is used in bursts of 3 or 4 shots. Using full auto you can also “walk” your bbs to your target which is useful when you don’t have the time or ability to aim.

As said above, full auto is useful when initial contact with the enemy is made. You want to gain the upper-hand first by suppressing them. Automatic is great for that, however ammo isn’t infinite so that is why you switch to semi auto to maintain it. If you gain an advantage over the enemy in the first 30 seconds of battle, you are likely to win.

 

FIRING TACTICS

Remember this is for AEG users. Snipers do not apply here. These are all tactics some of use without thinking, others simply blind fire. You should use all of these to their full extent, and the battle will undoubtedly be yours.

 

 

CHOOSING YOUR SHOTS Not necessarily a tactic, but it deserves a good explanation. If you spot an enemy but they do not spot you, it is instinct to immediately open fire on them. Most of the time, we see the enemy before they are in range of our airsoft guns. If you open fire as you spot them, the likelihood of your bbs actually hitting them is very very small and you will reveal your position, therefore you lose any element of surprise. The temptation to open fire is very strong, it takes practice and restraint to be able to wait for a better shot. The ideal shot would be one from cover and concealment into the enemy's flanks, but it heavily depends on the terrain.

 

COVERING To cover a teammate that will be exposed to enemy fire, you need to suppress the enemy so that your teammate has a minimal chance of being hit. To do this, you should use automatic bursts to keep the enemy down. If the enemy is spread out, you should fire in a sweeping motion to suppress as many as possible. Covering should be done by a team, not an individual. If you are the one moving out of cover, then make sure you do so when the enemy is suppressed.

 

BLIND FIRING An unconventional tactic that is discouraged in airsoft. Blind firing is where you stay behind cover but stick your gun out around your cover and fire blindly. This is dangerous. Someone might be under the minimum engagement distance and get shot 10 times and the blind firing person wouldn’t know. It is unsafe, cheap, and rarely works. DON'T do it.

 

SUPPRESSION You have heard it a lot in this article, but how to do it? Tactics may vary, here is one way. The goal is to keep your opponent from returning fire so that you may maneuver around them. If you can achieve this first in a firefight, you are most likely to win. To do this, long bursts of full auto and rapid movement towards the enemy does wonders to intimidate them. Your fire should be directed at the enemy but balanced so their whole team is suppressed. Instead of making sweeping motions, it is best for one man to concentrate on one position. Have each team member concentrate their fire on each position the enemy holds, or your fire is wild and unorganized. Once they are suppressed, go ahead and switch to semi-auto and keep a constant stream of bbs landing around them. By now a team should be moving up or flanking them to finish the job.

 

FIRING WHILE MOVING This should be used if you do not have sufficient cover from your team when moving. If you do have enough, you should run as fast as you can to your next position. Otherwise, you have to help and cover yourself. Depending on the situation, you can concentrate on the enemy that is most likely to hit you, or their whole team if you so wish. Long and accurate bursts of full auto should be used here, but do not sacrifice speed for accuracy, keep moving at a good pace.

 

ELIMINATING A TARGET Everyone’s favorite thing to do. However it is slightly different in airsoft, a bb travels much slower than a bullet. You will have to predict when your enemy is out of cover and fire a split second before, or they will see the bbs coming and dodge them. When you see an enemy, fire as long as possible as accurately as possible. Remember, AEGs do not have any recoil, so you can start firing even before you raise your weapon to aim. If your enemy is constantly dodging your fire, you need to get closer. There are many ways to draw your enemy out of cover, but that is not the purpose of this article.

 

 

(Thanks to Graham Abram and Brain Exploder for the input)

-JerryAgent

ASF Libarian

Edited by JerryAgent

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You must also remember, in a hostile situation you may have your firearm in a ready position, and have it pointed in a direction which provides your team with more security; but what if you must change your LOF (line of fire) by a large amount quickly? In this case, when turning and your LOF crosses a friendly, the most advisable action would be to lower your weapon when turning, thus preventing your LOF from ever crossing your teammates. In fact, when quickly turning in place lowering your weapon is something you should practice as it will prevent your barrel from impacting any objects you did not notice before you began your movement, aswell as your LOF will not cross any friendlies you did not notice. Keep these rules in mind and you will have a safer game, with less chances of friendly fire.

 

 

Cheers, Graham.

Edited by Graham Abram

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Btw, a snap shot, in paintball at least, is whipping your gun up quickly and letting off a burst, not nesesarily from cover though. An example might be if you are caught in an ambush and see an enemy, you would "snap" your gun up to your shoulder and fire.

True, but airsoft rifles are usually heavier and held differently than paintball markers; making a "snap shot" difficult to the average player.

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True, but airsoft rifles are usually heavier and held differently than paintball markers; making a "snap shot" difficult to the average player.

I often, when fired upon, let off a quick burst of ammo at the direction of the shooting to surpress them, and dive for cover. It is not that hard to whip it up and do it.

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I think paintball guns are a bit more back heavy due to the air tank, while airsoft guns are more well balanced(at least in most models). You have a good point, though. :a-thumbsup:

well idk my 98' with a 20 oz. tank and 14 inch barrel weighs MAYBE a few ounces more than my CA mp5 a4. airsoft can get heavy if u got a S.A.W. or a wood/metal m14. and speedball guns like sypders or piranhas are usually really light.

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Guest CQB Maniac

Don't forget to "slice the pie" when using cover! My dad taught me this technique during my first match. I don't know if you guys use the same term or what, but just in case anyone didn't know, its utilizing cover in a way to reduce exposure to the enemy (but I'm sure you all knew that :a-thumbsup: )

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Btw, a snap shot, in paintball at least, is whipping your gun up quickly and letting off a burst, not nesesarily from cover though. An example might be if you are caught in an ambush and see an enemy, you would "snap" your gun up to your shoulder and fire.

 

Actually its not whipping your gun up. In a proper snap shop the gun is held in a firing position and the player snaps out from cover fires a burst and gets back in cover as quickly as possible. This is possible with an airsoft gun but the difficulty level depends on the length of the gun.

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In this article he seems to make the assumption that semi-auto is not effective for actually hitting targets, however I find that to be contrary to experience. I think it would be more accurate to say that full auto is more effective at suppression and semi for target elimination

 

1) Airsoft guns have a high propensity to scatter (widely) when on full auto. (for some reason on semi this seems to be almost totally eradicated)

 

2) Almost every article I have seen seems presume that one is incapable of rapid semi auto fire??? You can shoot very rapidly on semi with the advantage of every shot being fired at the time and place of your choosing

 

just to give a recent example, I was playing airsoft with my friends and were playing airsoft. Two of my friends were both using their AEG's on full auto exclusively, while I was using full auto to suppress but mostly just using rapid semi auto aimed shots to hit my targets. Every time we faced each other at long range I took them out, with no exceptions. Their fall of shot was literally 1-2 YARDS across and I was hitting them in the chest. (now that was combining both of their fire at once, but even with just one of them I could see their shots going by all around me (the closest were generally a foot or so away) while I could hit them in an area the size of 9.5x11" sheet of paper!

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Guest hangx
1) Airsoft guns have a high propensity to scatter (widely) when on full auto. (for some reason on semi this seems to be almost totally eradicated)

If you put something around the inner barrel to prevent it from shaking, then fullauto is just as accurate.

 

In fullauto, you see a stream of BB, so you compare their trajectories(thus making you think they are not accurate).

 

In semiauto, you only see one BB, so it looked like it is more accurate.

 

AEG usually do not have any recoil... so you do not have to fire it like real guns.

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In fullauto, you see a stream of BB, so you compare their trajectories(thus making you think they are not accurate).

 

In semiauto, you only see one BB, so it looked like it is more accurate.

 

this isn't based on assumption, this is based on relation to a definite target at a set range.

 

As far as barrel wobble (or rattle) My gun doesn't have any appreciable amount of this. Must be the lack of a tight-bore that causes this.

Edited by berbinator

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In this article he seems to make the assumption that semi-auto is not effective for actually hitting targets, however I find that to be contrary to experience. I think it would be more accurate to say that full auto is more effective at suppression and semi for target elimination

 

1) Airsoft guns have a high propensity to scatter (widely) when on full auto. (for some reason on semi this seems to be almost totally eradicated)

 

2) Almost every article I have seen seems presume that one is incapable of rapid semi auto fire??? You can shoot very rapidly on semi with the advantage of every shot being fired at the time and place of your choosing

 

just to give a recent example, I was playing airsoft with my friends and were playing airsoft. Two of my friends were both using their AEG's on full auto exclusively, while I was using full auto to suppress but mostly just using rapid semi auto aimed shots to hit my targets. Every time we faced each other at long range I took them out, with no exceptions. Their fall of shot was literally 1-2 YARDS across and I was hitting them in the chest. (now that was combining both of their fire at once, but even with just one of them I could see their shots going by all around me (the closest were generally a foot or so away) while I could hit them in an area the size of 9.5x11" sheet of paper!

I only use semi-auto and I find it MORE effective at suppressing. If you fire, roughly, 1 bb per second, the second bb ends up trailing the first at such a short distance that your target can't peek out and fire at you anyway. If they did they would most certainly be hit. This conserves ammunition and may trick a few people to turn into fire, seeing that most people expect everyone to fire in full auto. After all, suppressing is all about getting your opponent to duck or take cover, it doesn't matter HOW MUCH ammunition is driven down range, because the end result of suppression is not a kill or hit. You can also suppress for much longer, or mix up the firing frequency to throw them off (such as waiting 2 seconds for them to peer out and fire again) or take their attention away from something else, like a flanking maneuver. You can also better control your shots and thus control the way your opponent moves in a small way. If you want him to move into the more open area on the right side of a tree suppress the left side and make sure he can't move through that alley.

 

So let us compare, in both instances your opponent is suppressing you and has a 140 round mag:

1.) Semi-auto, 1 bb per second, 135 seconds total: you can't peer out and see where the fire is coming from, every second you hear a *tick near your head from the same side of the tree. You move to the other side of the tree , *BANG, another opponent was creeping up on right side while you were trying to deal with the suppression.

2.) Full auto at 20 RPS, 7 full seconds of spray total; you can't move because you hear *ticks all around you, but the tree you are covered by protects you. You hear more sporadic fire and 20 more bbs land around you. You peek out and see the location of your opponent and someone trying to flank and duck back around cover before they can open fire again. You hear the last burst and know he has to reload so you spring to the right, knock out the guy trying to creep up on you and relocate before your other target can reload. Now you can target him without being suppressed with an advantage.

 

Obviously not every game will go just like that, but you get the picture. One option is clearly much better for the suppressing side.

 

In general target acquisition I think semi-auto is also much more efficient and is more accurate. If you somewhat doubt your marksmanship double taps are your friend. Firing a full-auto burst ensures that every bb in that stream will be hit by the same forces, such as wind or brush, and would potentially all be knocked off target, leaving your hits up to luck. In semi-auto you can take the time to adjust shots and watch the patterns and adjust for it. In full-auto ammunition is flying every which-way, so there is no way to precisely adjust to wind, brush, or other forces. There is a certain unequivocal satisfaction with 1-shot-1-kill. I have been in all sorts of engagements and rushes and defensive positions, and in each one I prefer semi-auto. I also think it's more courteous to hit someone with 1-3 bbs, than a spray of 10-20.

 

Not only is semi-auto a more effective means, but it also reduces the wear on your internals tremendously, so you save on ammunition and extend the life of your AEG.

 

When it comes right down to it there is no perfect firing mode, just like there is no best AEG. You personal style will take over, no matter what rifle you're holding or gear you have on. My views here aren't really meant to convert anyone to the "semi-only club", but are just talking points to get you guys thinking about your own style, things you may be able to improve and ultimately be a better player. Just remember the old SEAL saying "Slow is Smooth, and Smooth is Fast".

Edited by D4mnit

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Well in that ambush situation you had used with the split column, wouldnt it be more better if the other column had flanked the ambush, even if it was a L ambush wouldnt that help turn the tables?

That's outside the parameters of the thread. I was just using that situation, which I had participated in, as an example to show semi-auto suppression.

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That's outside the parameters of the thread. I was just using that situation, which I had participated in, as an example to show semi-auto suppression.

The person you talked about sucks at suppressing.

"Durr, I will empty my entire magazine into that tree, durr!"

Who does that?

Edited by Trath9

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The person you talked about sucks at suppressing.

"Durr, I will empty my entire magazine into that tree, durr!"

Who does that?

So you are saying there is no point in suppressing and that you should only fire when someone is in the open? Eventually you will run out of ammunition, and with a full-auto approach that will be sooner than a semi-auto approach, obviously.

 

Would you rather not maintain fire superiority and allow your opponent to look around and see exactly what you are doing or return fire?

Edited by D4mnit

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Another important gun safety tip - your finger should not be on the trigger until you are about to pull it. Keep your finger outside of the trigger, usually along side.

 

Thank you for noting this. I've played airsoft with some people who keep their finger in the trigger guard constantly and it drives me insane. I get the habit of keeping it out of the trigger guard from real steel shooting where a mishap could cost someone's life. Fortunately for airsoft, the worst that could happen is a series of nasty welts (I purposely left out the part about anyone getting shot in the eye since everyone should be wearing safety goggles anyway). I really try to emphasize safety in games I play in because I don't necessarily want to ever use any of my skills as an EMT when it could be prevented.

Edited by CPosko

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Back on the subject of moving in formation, if you suddenly take fire from the flank you are not coverinf first make sure that your flank is clear. I have personally when ambushing the other team been on one side of the road while the other guys were on the other side. the other half of my team opened up on one side and when the other team was all distracted we popped up from behind and slaughtered them. if the left flank had just cleared their flank first most of them would have been able to get out of there with their airsoft lives.

 

always clear your flank even if the enemy is not attacking from your side of where ever you are covering, it may just save you a walk back to the safe zone. and also even if you have a problem with this like small teams then designate one or two guys to clear the opposite flank of the initial ambush before assisting the rest of your squad

Edited by mardivdoc

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thanks for all the safety tips,

 

I would like to emphasize the importance of having a gun on safety AT ALL TIMES, when not in a match! heres why I would like to make this note.

 

my brother and my friend were sitting about 5 feet away from eachother, and my brother had his gun sitting on his lap [stupid] conveniently pointing at my friend [stupid] with full auto ON [very stupid] and his finger on the trigger [omg stupid]. now with that, you should most definately know where im going with this. yup, his finger twitched pulling the trigger leaving 2 open wounds on my friends hand, and they were bad, VERY bad. of course my friend was pissed, and my brother was very sorry, but this could have been avoided if he had followed some simple safety tips.

Edited by Bomino

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thanks for all the safety tips,

 

I would like to emphasize the importance of having a gun on safety AT ALL TIMES, when not in a match! heres why I would like to make this note.

 

my brother and my friend were sitting about 5 feet away from eachother, and my brother had his gun sitting on his lap [stupid] conveniently pointing at my friend [stupid] with full auto ON [very stupid] and his finger on the trigger [omg stupid]. now with that, you should most definately know where im going with this. yup, his finger twitched pulling the trigger leaving 2 open wounds on my friends hand, and they were bad, VERY bad. of course my friend was pissed, and my brother was very sorry, but this could have been avoided if he had followed some simple safety tips.

 

 

that happens to me alot so we just use the safety or knife kill method, or both players can walk away if they still both want to play.

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that happens to me alot so we just use the safety or knife kill method, or both players can walk away if they still both want to play.

 

I think you misread/misunderstood, this didnt happen in a game. this happened while we were gearing up.

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I am walking point in a sort of hallway between large bushes in a dry river bed. I start to side step around a wide corner with a teammate backing me up about 10 feet behind. An enemy is dong the same thing from the opposite direction and we end catching sight of each other about 10 feet apart. Both myself and the enemy player step back and fire and nether of us hits. I am fairly aggressive, already kicking myself for not holding my ground for a better shot. So I step out with rifle raised, but right behind me my teammate has raised his M4 and takes a speculative full auto burst at the corner which hits me in the back of the neck from 5 feet, at 400fps. That was fun...

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Im 14 year old right now and more than a novince in airsoft sense my father was in swat and works for the police department I have learned many things in CQB and when im out in a forest. Right now I have a JG SP-3 full metal and a M9 bretta full metal blowback, such as my father would teach me things like this article says but some other things like when your coming around a corner and such, I would use semi for long range and go automatch when it comes up and personal, for all you beginneers listen to this article and don't open fire on eye sight wait till they come close or even pass you.

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